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chapter4 java freelance pattern
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import org.zeromq.ZContext; | ||
import org.zeromq.ZMQ; | ||
import org.zeromq.ZMQ.PollItem; | ||
import org.zeromq.ZMQ.Socket; | ||
import org.zeromq.ZMsg; | ||
import org.zeromq.ZThread; | ||
import org.zeromq.ZThread.IAttachedRunnable; | ||
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import java.util.ArrayList; | ||
import java.util.HashMap; | ||
import java.util.List; | ||
import java.util.Map; | ||
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// flcliapi class - Freelance Pattern agent class | ||
// Implements the Freelance Protocol at http://rfc.zeromq.org/spec:10 | ||
public class flcliapi | ||
{ | ||
// If not a single service replies within this time, give up | ||
private static final int GLOBAL_TIMEOUT = 2500; | ||
// PING interval for servers we think are alive | ||
private static final int PING_INTERVAL = 2000; // msecs | ||
// Server considered dead if silent for this long | ||
private static final int SERVER_TTL = 6000; // msecs | ||
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// .split API structure | ||
// This API works in two halves, a common pattern for APIs that need to | ||
// run in the background. One half is an frontend object our application | ||
// creates and works with; the other half is a backend "agent" that runs | ||
// in a background thread. The frontend talks to the backend over an | ||
// inproc pipe socket: | ||
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// Structure of our frontend class | ||
private ZContext ctx; // Our context wrapper | ||
private Socket pipe; // Pipe through to flcliapi agent | ||
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public flcliapi() | ||
{ | ||
ctx = new ZContext(); | ||
FreelanceAgent agent = new FreelanceAgent(); | ||
pipe = ZThread.fork(ctx, agent); | ||
} | ||
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public void destroy() | ||
{ | ||
ctx.destroy(); | ||
} | ||
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// .split connect method | ||
// To implement the connect method, the frontend object sends a multipart | ||
// message to the backend agent. The first part is a string "CONNECT", and | ||
// the second part is the endpoint. It waits 100msec for the connection to | ||
// come up, which isn't pretty, but saves us from sending all requests to a | ||
// single server, at startup time: | ||
public void connect(String endpoint) | ||
{ | ||
ZMsg msg = new ZMsg(); | ||
msg.add("CONNECT"); | ||
msg.add(endpoint); | ||
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msg.send(pipe); | ||
try { | ||
Thread.sleep(100); // Allow connection to come up | ||
} catch (InterruptedException e) { | ||
} | ||
} | ||
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// .split request method | ||
// To implement the request method, the frontend object sends a message | ||
// to the backend, specifying a command "REQUEST" and the request message: | ||
public ZMsg request(ZMsg request) | ||
{ | ||
request.push("REQUEST"); | ||
request.send(pipe); | ||
ZMsg reply = ZMsg.recvMsg(pipe); | ||
if (reply != null) { | ||
String status = reply.popString(); | ||
if (status.equals("FAILED")) | ||
reply.destroy(); | ||
} | ||
return reply; | ||
} | ||
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// .split backend agent | ||
// Here we see the backend agent. It runs as an attached thread, talking | ||
// to its parent over a pipe socket. It is a fairly complex piece of work | ||
// so we'll break it down into pieces. First, the agent manages a set of | ||
// servers, using our familiar class approach: | ||
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// Simple class for one server we talk to | ||
private static class Server | ||
{ | ||
private String endpoint; // Server identity/endpoint | ||
private boolean alive; // 1 if known to be alive | ||
private long pingAt; // Next ping at this time | ||
private long expires; // Expires at this time | ||
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protected Server(String endpoint) | ||
{ | ||
this.endpoint = endpoint; | ||
alive = false; | ||
pingAt = System.currentTimeMillis() + PING_INTERVAL; | ||
expires = System.currentTimeMillis() + SERVER_TTL; | ||
} | ||
protected void destroy() | ||
{ | ||
} | ||
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private void ping(Socket socket) | ||
{ | ||
if (System.currentTimeMillis() >= pingAt) { | ||
ZMsg ping = new ZMsg(); | ||
ping.add(endpoint); | ||
ping.add("PING"); | ||
ping.send(socket); | ||
pingAt = System.currentTimeMillis() + PING_INTERVAL; | ||
} | ||
} | ||
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private long tickless(long tickless) | ||
{ | ||
if (tickless > pingAt) | ||
return pingAt; | ||
return -1; | ||
} | ||
} | ||
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// .split backend agent class | ||
// We build the agent as a class that's capable of processing messages | ||
// coming in from its various sockets: | ||
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// Simple class for one background agent | ||
private static class Agent | ||
{ | ||
private ZContext ctx; // Own context | ||
private Socket pipe; // Socket to talk back to application | ||
private Socket router; // Socket to talk to servers | ||
private Map<String, Server> servers; // Servers we've connected to | ||
private List<Server> actives; // Servers we know are alive | ||
private int sequence; // Number of requests ever sent | ||
private ZMsg request; // Current request if any | ||
private ZMsg reply; // Current reply if any | ||
private long expires; // Timeout for request/reply | ||
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protected Agent(ZContext ctx, Socket pipe) | ||
{ | ||
this.ctx = ctx; | ||
this.pipe = pipe; | ||
router = ctx.createSocket(ZMQ.ROUTER); | ||
servers = new HashMap<String, Server>(); | ||
actives = new ArrayList<Server>(); | ||
} | ||
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protected void destroy() | ||
{ | ||
for(Server server: servers.values()) | ||
server.destroy(); | ||
} | ||
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// .split control messages | ||
// This method processes one message from our frontend class | ||
// (it's going to be CONNECT or REQUEST): | ||
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// Callback when we remove server from agent 'servers' hash table | ||
private void controlMessage() | ||
{ | ||
ZMsg msg = ZMsg.recvMsg(pipe); | ||
String command = msg.popString(); | ||
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if (command.equals("CONNECT")) { | ||
String endpoint = msg.popString(); | ||
System.out.printf("I: connecting to %s...\n", endpoint); | ||
router.connect(endpoint); | ||
Server server = new Server(endpoint); | ||
servers.put(endpoint, server); | ||
actives.add(server); | ||
server.pingAt = System.currentTimeMillis() + PING_INTERVAL; | ||
server.expires = System.currentTimeMillis() + SERVER_TTL; | ||
} | ||
else | ||
if (command.equals("REQUEST")) { | ||
assert (request == null); // Strict request-reply cycle | ||
// Prefix request with sequence number and empty envelope | ||
String sequenceText = String.format("%d", ++sequence); | ||
msg.push(sequenceText); | ||
// Take ownership of request message | ||
request = msg; | ||
msg = null; | ||
// Request expires after global timeout | ||
expires = System.currentTimeMillis() + GLOBAL_TIMEOUT; | ||
} | ||
if (msg != null) | ||
msg.destroy(); | ||
} | ||
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// .split router messages | ||
// This method processes one message from a connected | ||
// server: | ||
private void routerMessage() | ||
{ | ||
ZMsg reply = ZMsg.recvMsg(router); | ||
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// Frame 0 is server that replied | ||
String endpoint = reply.popString(); | ||
Server server = servers.get(endpoint); | ||
assert (server != null); | ||
if (!server.alive) { | ||
actives.add(server); | ||
server.alive = true; | ||
} | ||
server.pingAt = System.currentTimeMillis() + PING_INTERVAL; | ||
server.expires = System.currentTimeMillis() + SERVER_TTL; | ||
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// Frame 1 may be sequence number for reply | ||
String sequenceStr = reply.popString(); | ||
if (Integer.parseInt(sequenceStr) == sequence) { | ||
reply.push("OK"); | ||
reply.send(pipe); | ||
request.destroy(); | ||
request = null; | ||
} | ||
else | ||
reply.destroy(); | ||
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} | ||
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} | ||
// .split backend agent implementation | ||
// Finally, here's the agent task itself, which polls its two sockets | ||
// and processes incoming messages: | ||
static private class FreelanceAgent implements IAttachedRunnable | ||
{ | ||
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@Override | ||
public void run(Object[] args, ZContext ctx, Socket pipe) | ||
{ | ||
Agent agent = new Agent(ctx, pipe); | ||
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PollItem[] items = { | ||
new PollItem(agent.pipe, ZMQ.Poller.POLLIN), | ||
new PollItem(agent.router, ZMQ.Poller.POLLIN) | ||
}; | ||
while (!Thread.currentThread().isInterrupted()) { | ||
// Calculate tickless timer, up to 1 hour | ||
long tickless = System.currentTimeMillis() + 1000 * 3600; | ||
if (agent.request != null | ||
&& tickless > agent.expires) | ||
tickless = agent.expires; | ||
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for (Server server: agent.servers.values()) { | ||
long newTickless = server.tickless(tickless); | ||
if (newTickless > 0) | ||
tickless = newTickless; | ||
} | ||
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int rc = ZMQ.poll(items, | ||
(tickless - System.currentTimeMillis())); | ||
if (rc == -1) | ||
break; // Context has been shut down | ||
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if (items[0].isReadable()) | ||
agent.controlMessage(); | ||
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if (items[1].isReadable()) | ||
agent.routerMessage(); | ||
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// If we're processing a request, dispatch to next server | ||
if (agent.request != null) { | ||
if (System.currentTimeMillis() >= agent.expires) { | ||
// Request expired, kill it | ||
agent.pipe.send("FAILED"); | ||
agent.request.destroy(); | ||
agent.request = null; | ||
} | ||
else { | ||
// Find server to talk to, remove any expired ones | ||
while (!agent.actives.isEmpty()) { | ||
Server server = agent.actives.get(0); | ||
if (System.currentTimeMillis() >= server.expires) { | ||
agent.actives.remove(0); | ||
server.alive = false; | ||
} | ||
else { | ||
ZMsg request = agent.request.duplicate(); | ||
request.push(server.endpoint); | ||
request.send(agent.router); | ||
break; | ||
} | ||
} | ||
} | ||
} | ||
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// Disconnect and delete any expired servers | ||
// Send heartbeats to idle servers if needed | ||
for (Server server: agent.servers.values()) | ||
server.ping(agent.router); | ||
} | ||
agent.destroy(); | ||
} | ||
} | ||
} |
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