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server.h
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/
server.h
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#ifndef SERVER_H
#define SERVER_H
#include <QtCore/QObject>
#include <QtCore/QList>
#include <QtCore/QByteArray>
#include <QtWebSockets/QWebSocket>
#include <QtWebSockets/QWebSocketServer>
class Server : public QWebSocketServer
{
Q_OBJECT
public:
Server();
Server(QString port,bool bDebug,QObject * Qml);
bool isConnecteda;
QString _sUrl;
QList<QWebSocket *> m_clients;
QObject * _oQml;
QStringList _tTeam;
int _iNextTeam;
protected slots:
void onNewConnection();
void processMessage(QString message);
void socketDisconnected();
void onError(QWebSocketProtocol::CloseCode error);
void acceptError(QAbstractSocket::SocketError error);
void onClose();
};
#endif //SERVER_H
/*
QT_FORWARD_DECLARE_CLASS(QWebSocketServer)
QT_FORWARD_DECLARE_CLASS(QWebSocket)
class Server : public QObject
{
Q_OBJECT
public:
explicit Server(quint16 port, QObject *parent = Q_NULLPTR);
virtual ~Server();
private Q_SLOTS:
void onNewConnection();
void processMessage(QString message);
void socketDisconnected();
void onError(QWebSocketProtocol::CloseCode error);
void acceptError(QAbstractSocket::SocketError error);
void onClose();
private:
QWebSocketServer *m_pWebSocketServer;
QList<QWebSocket *> m_clients;
};
*/