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Can run 1080 video at fullscreen for extended periods of time without any lagging or crashes.
Actual behaviour
1080 video streams for a short while (less than a minute), starts being choppy then eventually stops responding. The application becomes unresponsive and needs to be terminated.
Get signal generator to output a pattern similar to the one in the video (Phabrix Sx - HD 1080i YCbCr-422-10 @ 60fps - zone plate with red box, moving zone-2h)
Connect to screenport device through BNC
Connect to ipad through USB
Run demo application
Confirm video is playing
Wait for video to become laggy and stop
The text was updated successfully, but these errors were encountered:
I decided to look at the differences between my application and the demo application and I found that the performance issue goes away when I give the application the relevant permissions for discovering the ScreenPort device on the network as well as via USB.
The performance issue occurs only when an application is written that only expects USB connections.
We can confirm the issue goes away when you add the NSBonjourServices key to Info.plist. Our best guess is that the usbmuxd socket powering USB communication on iOS requires networking permissions. This is not an issue on macOS, where we use IOKit.
We think it’s very likely the issue is not in our code. We have decided not to invest more time into finding a fix, given that an acceptable workaround is available.
Expected Behaviour
Can run 1080 video at fullscreen for extended periods of time without any lagging or crashes.
Actual behaviour
1080 video streams for a short while (less than a minute), starts being choppy then eventually stops responding. The application becomes unresponsive and needs to be terminated.
Video of the behaviour when using the SDK:
https://vimeo.com/786549947
Here is a video of the same source being played through the ScreenPort application:
https://vimeo.com/786550499
Steps to reproduce the problem
The text was updated successfully, but these errors were encountered: