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Fixes the problems mentioned in #14 (comment) , #15, and possibly #16 .
After investigation, the slowest task was not in
Stopwatch
but ratherTimeTravel
where it collects all previous states as histories.With having a rapid event-flow, I discovered time-travelling will be the dominant cause of the UI glitches.
This can be simply solved by removing time-travelling feature.
In this PR,
usesTimeTravel
is introduced so that one can easily testusesTimeTravel = false
case, which is the normal non-debug configuration.