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Releases: inanevin/LinaVG

LinaVG v1.3.9

06 May 20:50
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  • Character size calculation fixes for UTF-8 encoded strings.
  • Breaking: Config.useUnicodeEncoding removed.

LinaVG v1.3.8

22 Apr 11:23
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  • Binary and header very smol fixes.

LinaVG v1.3.7

22 Apr 09:44
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  • Very smol fixes.

LinaVG v1.3.6

22 Apr 09:15
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** Breaking **

  • Config variables regarding display data is removed, as these were only used by example OpenGL backend and were not really LinaVG related.
  • Scissor/clip variables have been carried from Config to RendererData. Use LinaVG::SetClipXXX() functions to set the clipping data, this also complies with the recent thread support.
  • Project/structural changes regarding backend and example project.
  • No separate GLBackend and NoBackend builds anymore. LinaVG by default doesn't provide a backend in its core. Users can still make use of example app as well as example GL Backend.

LinaVG v1.3.5

16 Apr 19:19
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** Breaking **

  • Removed ThreadSafe versions of the LoadFontXXX functions. Users shall use their own locking mechanisms prior to calling those functions.

LinaVG v1.3.4

10 Apr 10:28
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** Breaking **

  • Global flag for enabling/disabling anti-aliasing is removed. Now AA toggle is determined via aaEnabled in StyleOptions for each individual shape.

LinaVG v1.3.3

08 Apr 12:52
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  • Small improvements and fixes for rendered buffers.

LinaVG v1.3.2

03 Apr 21:30
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Breaking

  • LoadFontXXX functions now return the font instance directly, and users are responsible for supplying the same instance to the draw options.

LinaVG v1.3.1

26 Mar 12:50
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  • Minor warning & cleanup fixes.

LinaVG v1.3.0

23 Mar 20:06
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Breaking changes

  • Better text rendering, had to invert text quads. Now texts start from bottom-left and extend towards top-right.
  • Kerning support for those true-type fonts that include a 'kern' table.
  • Thread-safe versions of LoadFontXXX functions.