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Welcome to the LinaVG
wiki!
LinaVG
is a vector-graphics library which can be used both for retained and immediate-mode GUI purposes. It provides low-level functionality for vector shape & text rendering with anti-aliasing and rich styling options such as colors, texturing, gradients, outlines, drop-shadows and many more. It was initially made for Lina Engine, but now is available as a standalone library.
LinaVG currently supports OpenGL as a backend, however it's fairly easy to add new backends. So if you are using Vulkan or DirectX, feel free to check the Core/Backend.hpp file to learn how to add your own backend.
LinaVG
repository consist of the library project itself along with an example C++ desktop application, using GLFW for window creation. You can download a statically build library & headers from the releases to link to your application, or download the source code right away from Github and build it along with your application.
I am developing Lina Engine and LinaVG
, along with other open-source game dev toolsets on my free time. You can support me by sponsoring this project. Or by buying me a coffee.
I am also open to consultation and other similar work. Contact me to have a chat!