/
model_state_decision.go
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/
model_state_decision.go
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/*
Workflow APIs
This APIs for iwf SDKs to operate workflows
API version: 1.0.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package iwfidl
import (
"encoding/json"
)
// checks if the StateDecision type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &StateDecision{}
// StateDecision struct for StateDecision
type StateDecision struct {
NextStates []StateMovement `json:"nextStates,omitempty"`
ConditionalClose *WorkflowConditionalClose `json:"conditionalClose,omitempty"`
}
// NewStateDecision instantiates a new StateDecision object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewStateDecision() *StateDecision {
this := StateDecision{}
return &this
}
// NewStateDecisionWithDefaults instantiates a new StateDecision object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewStateDecisionWithDefaults() *StateDecision {
this := StateDecision{}
return &this
}
// GetNextStates returns the NextStates field value if set, zero value otherwise.
func (o *StateDecision) GetNextStates() []StateMovement {
if o == nil || IsNil(o.NextStates) {
var ret []StateMovement
return ret
}
return o.NextStates
}
// GetNextStatesOk returns a tuple with the NextStates field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *StateDecision) GetNextStatesOk() ([]StateMovement, bool) {
if o == nil || IsNil(o.NextStates) {
return nil, false
}
return o.NextStates, true
}
// HasNextStates returns a boolean if a field has been set.
func (o *StateDecision) HasNextStates() bool {
if o != nil && !IsNil(o.NextStates) {
return true
}
return false
}
// SetNextStates gets a reference to the given []StateMovement and assigns it to the NextStates field.
func (o *StateDecision) SetNextStates(v []StateMovement) {
o.NextStates = v
}
// GetConditionalClose returns the ConditionalClose field value if set, zero value otherwise.
func (o *StateDecision) GetConditionalClose() WorkflowConditionalClose {
if o == nil || IsNil(o.ConditionalClose) {
var ret WorkflowConditionalClose
return ret
}
return *o.ConditionalClose
}
// GetConditionalCloseOk returns a tuple with the ConditionalClose field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *StateDecision) GetConditionalCloseOk() (*WorkflowConditionalClose, bool) {
if o == nil || IsNil(o.ConditionalClose) {
return nil, false
}
return o.ConditionalClose, true
}
// HasConditionalClose returns a boolean if a field has been set.
func (o *StateDecision) HasConditionalClose() bool {
if o != nil && !IsNil(o.ConditionalClose) {
return true
}
return false
}
// SetConditionalClose gets a reference to the given WorkflowConditionalClose and assigns it to the ConditionalClose field.
func (o *StateDecision) SetConditionalClose(v WorkflowConditionalClose) {
o.ConditionalClose = &v
}
func (o StateDecision) MarshalJSON() ([]byte, error) {
toSerialize, err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o StateDecision) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if !IsNil(o.NextStates) {
toSerialize["nextStates"] = o.NextStates
}
if !IsNil(o.ConditionalClose) {
toSerialize["conditionalClose"] = o.ConditionalClose
}
return toSerialize, nil
}
type NullableStateDecision struct {
value *StateDecision
isSet bool
}
func (v NullableStateDecision) Get() *StateDecision {
return v.value
}
func (v *NullableStateDecision) Set(val *StateDecision) {
v.value = val
v.isSet = true
}
func (v NullableStateDecision) IsSet() bool {
return v.isSet
}
func (v *NullableStateDecision) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableStateDecision(val *StateDecision) *NullableStateDecision {
return &NullableStateDecision{value: val, isSet: true}
}
func (v NullableStateDecision) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableStateDecision) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}