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SignalCommand.md

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SignalCommand

Properties

Name Type Description Notes
CommandId string
SignalChannelName string

Methods

NewSignalCommand

func NewSignalCommand(commandId string, signalChannelName string, ) *SignalCommand

NewSignalCommand instantiates a new SignalCommand object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewSignalCommandWithDefaults

func NewSignalCommandWithDefaults() *SignalCommand

NewSignalCommandWithDefaults instantiates a new SignalCommand object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetCommandId

func (o *SignalCommand) GetCommandId() string

GetCommandId returns the CommandId field if non-nil, zero value otherwise.

GetCommandIdOk

func (o *SignalCommand) GetCommandIdOk() (*string, bool)

GetCommandIdOk returns a tuple with the CommandId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetCommandId

func (o *SignalCommand) SetCommandId(v string)

SetCommandId sets CommandId field to given value.

GetSignalChannelName

func (o *SignalCommand) GetSignalChannelName() string

GetSignalChannelName returns the SignalChannelName field if non-nil, zero value otherwise.

GetSignalChannelNameOk

func (o *SignalCommand) GetSignalChannelNameOk() (*string, bool)

GetSignalChannelNameOk returns a tuple with the SignalChannelName field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetSignalChannelName

func (o *SignalCommand) SetSignalChannelName(v string)

SetSignalChannelName sets SignalChannelName field to given value.

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