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Support DHGR Mono #41
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In fact, Mouse Desk 2.0 French I have is exactly the same as Apple II Desktop. Same dates, same authors. But Mouse Desk 2.0 French can use DHGR mono mode, Apple II Desktop seem to be unable. |
Sorry, it seems that I mistaken... JACE (wich emulate DGHR mono mode) show that every version of Apple Desktop I tried can handle mono mode.... |
Do you have docs for the softswitches that control it? The setup code pokes a few switches I haven't found docs on. They could be the ones controlling DHGR mono mode. |
You can find the card manual (in french) here: Look at pages 117-118. The BW560 (560x192) mode is set with AN3 OFF, HR1 OFF, HR2 ON, HR3 ON AN3 : on $C05F off $C05E |
Looks promising. There is a sequence which pokes C0B5 and C0B7 along with other switches. Thanks for the link!
… On Jan 30, 2018, at 1:04 AM, JVernet ***@***.***> wrote:
You can find the card manual (in french) here:
https://mirrors.apple2.org.za/ftp.apple.asimov.net/documentation/hardware/video/lechatmauve_eve_manuel_ocr.pdf
Look at pages 117-118. The BW560 (560x192) mode is set with AN3 OFF, HR1 OFF, HR2 ON, HR3 ON
Where:
AN3 : on $C05F off $C05E
HR1: on $COB3 off $COB2
HR2: on $COB5 off $COB4
HR3: on $COB7 off $COB6
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Applewin 1.28.1 support now this mode ! |
I saw that! Need to try it out. |
Some version will use this mode, some will not. Need to make more test, on my real IIe and applewin.
Envoyé de mon iPad
Le 3 févr. 2019 à 00:43, Joshua Bell <notifications@github.com<mailto:notifications@github.com>> a écrit :
I saw that! Need to try it out.
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See AppleWin/AppleWin#523
Some non-Apple 80 column cards with DHR support allowed software control of DHGR monochrome vs. color. (My Laser 128EX has a hardware switch, some monitors had color killer buttons.)
Since A2D assumes monochrome, might as well try to support this for emulators/hardware that can be forced into monochrome mode while A2D is running. It seems like it's a combination of softswitches then remembering to set/clear the otherwise unused high bit.
This would likely require changes to the GUI library (which may leave the high bits in a random state; need to inspect all the code) and anything like the (new) Image Viewer DA that writes directly to the screen buffer.
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