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Inexor Reactive Graph Flow

Project Module Sub-Module Functionality Test Coverage
Reactive Graph Flow Core Model

About Inexor

  • Inexor will be a new first-person shooter game which is based on a new octree-based game engine.
  • Inexor focuses on classic gameplay as we've seen in Cube2 or the Quake series.
  • Inexor will be written from ground up new in C++17 and Rust.
  • You can contribute anything you want: code, content, ideas..
  • Inexor and all its content is 100% open source!

About Inexor Reactive Graph Flow

The Inexor Reactive Graph Flow (RGF) manages reactive flows based on a graph database. The main interface is GraphQL.

  • Semantic: Graph database with entities and relationships as first class citizens
  • Reactive: entities and relationships are/can be reactive: If the input has been altered the entity processes its new state
  • Interoperable: Use GraphQL for queries and mutations
  • Extendable: Built in type system: components, entity types and relation types
  • Memory efficient: Rust
  • Fast: Rust
  • Secure: Rust

About this module

This module provides the core data model of the reactive graph.

The Type System

  • Data Types
  • Socket Types
  • Components
  • Entity Types
  • Relation Types
  • Property Types
  • Flow Types
  • Extensions

The Instance

  • Entity Instances
  • Relation Instances
  • Property Instance Accessors
  • Flow Instances

The Reactive Instances

  • Reactive Entity Instances
  • Reactive Relation Instances
  • Reactive Property Instances
  • Reactive Flow Instances

The Extensions

  • Entity Shapes

Thanks to

Sponsors

JetBrains Special thanks to JetBrains for providing us with CLion licenses!