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Voice Acting #255

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Fohlen opened this issue Dec 12, 2015 · 4 comments
Open

Voice Acting #255

Fohlen opened this issue Dec 12, 2015 · 4 comments

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@Fohlen
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Fohlen commented Dec 12, 2015

From @aschaeffer on September 29, 2014 21:20

Recording voice samples: Killing Spree, ...

Voice: TOMYC
Ideas: @movabo

Copied from original issue: inexor-game/data#9

@Fohlen
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Fohlen commented Dec 12, 2015

From @ObaniGemini on October 10, 2015 13:55

Do the old sounds need to be made also? (e.g: quad_damage annoucements,etc...)

@Fohlen
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Fohlen commented Dec 12, 2015

From @Croydon on October 10, 2015 15:44

@ObaniGemini I will soon contact the creator (or one of them not sure without looking in it) and ask for relicensing (he made also other kind of content). If he is up for relicensing we wouldn't need replacement, but for some reason I doubt that he will agree.

@MartinMuzatko
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Please create a list of voices and voice acts (text) that are needed and how they are used

@Croydon
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Croydon commented Apr 22, 2016

@MartinMuzatko This issue had the label question tagged.
I just renamed this label, since it was confusing from the very beginning. So it is now named needs validation/discussion/decision, exactly the way we always used it (this label is essential for our kanboard but important for a good organising in general).

Means in this case: This is not 100% planned out or fully decided.

The only thing which is clear right now is that we need replacements for the already existing ones, since it seems to be impossible to contact the creators and the license is unknown and therefore assumed as non-free.

That means we need the following voice acts:

  • base captured
  • base lost
  • fight
  • health boost
  • health boost in 10 seconds
  • lets fight
  • quad damage
  • quad damage in 10 seconds
  • respawn point set

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