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Textures #1
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Leaving this here because it can be useful for @arrrrik : [18:46:17] [Client thread/ERROR]: The missing resources for domain elemental_invocations are: |
I'm working on an actual logo, but I threw in a joke debugger texture for now. |
Alright, can you make the charges slightly transparent? |
For the sunstrike texture- do you mean just a 16x16 gradient? or does it need some shape? |
gradient is fine, but it should also be brigher in the center and more transparant near the edges |
Sorry, what I mean is, are you just looking for a square? Or a shape other than a square? I'm not sure Edit: also looks like I forgot to commit the magic missile sprite sheet. I'll have that done about 0530 eastern |
LIke that beam, itll be stretched out a lot |
Okay, I can just make a super long texture to begin with so that stretching will be less noticeable. |
actually just make it uniform in the vertical direction, that'll be best I think |
Sounds good Edit: I also recommend running the ball_lightning sprite sheet at 10-12fps Edit again: unless there's a pre-set frame rate for sprites? I genuinely don't know. I can duplicate frames if necessary though. |
What element(s) causes the confusion potion effect? Edit: never mind, I just remembered "Oh yeah, I'm on Github and I can just search for that." |
Item textures needed:
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