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Textures #1

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26 tasks done
InfinityRaider opened this issue Aug 4, 2016 · 12 comments
Closed
26 tasks done

Textures #1

InfinityRaider opened this issue Aug 4, 2016 · 12 comments
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@InfinityRaider
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InfinityRaider commented Aug 4, 2016

Item textures needed:

  • 6 elemental core textures (1 for each element), format: elemental_core_.png
  • 31 wand textures (1 for coreless wand, 5 per element, increasing in tier), format: wand__.png
    • coreless wand
    • fire
    • water
    • air
    • earth
    • death
    • life
  • mod logo, also used for debugger item, format: debugger.png
  • 6 elemental charge textures (akin to this) format : entities/player/charge_.png
    • fire
    • water
    • air
    • earth
    • death
    • life
  • Magic orb texture, for the projectile: grey image which can be recolored from code, preferably animated. Should seem like a blob of raw magic. format: entities/magic_missile.png
  • Ball Lightning texture: higher res, animated bolt of lightning. format: entities/ball_lightning.png
  • Sunstrike texture: red-orange texture, opaque at the bottom and almost transparant at the top. The transparency gradient should not be linear but more exponential.
  • Meteor texture: meteor is a giant rotating cube, standard texture can be found in the correct location already with each face colored. Make it look meteor-ish (i.e. a firey rock)
  • Potion effect textures:
    • Confusion (player moves in the opposite direction as keys pressed)
    • Wraith Form (player in wraith form)
  • Make sure wand colors match core colors
  • Give top level wands a little special "zing"
@InfinityRaider
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Leaving this here because it can be useful for @arrrrik :

[18:46:17] [Client thread/ERROR]: The missing resources for domain elemental_invocations are:
[18:46:17] [Client thread/ERROR]: textures/items/debugger.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_water_0.png
[18:46:17] [Client thread/ERROR]: textures/items/elemental_core_fire.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_air_3.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_death_1.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_earth_3.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_water_1.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_life_2.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_fire_1.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_air_2.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_fire_4.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_life_1.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_earth_1.png
[18:46:17] [Client thread/ERROR]: textures/items/elemental_core_life.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_water_2.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_earth_2.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_death_0.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_fire_0.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_death_4.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_earth_0.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_life_0.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_water_3.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_fire_3.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_air_1.png
[18:46:17] [Client thread/ERROR]: textures/items/elemental_core_water.png
[18:46:17] [Client thread/ERROR]: textures/items/elemental_core_death.png
[18:46:17] [Client thread/ERROR]: textures/items/elemental_core_earth.png
[18:46:17] [Client thread/ERROR]: textures/items/elemental_core_air.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_death_3.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_life_4.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_air_4.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_water_4.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_life_3.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_fire_2.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_air_0.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_earth_4.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_death_2.png
[18:46:17] [Client thread/ERROR]: textures/items/wand.png

@arrrrik
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arrrrik commented Aug 5, 2016

I'm working on an actual logo, but I threw in a joke debugger texture for now.

@InfinityRaider
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Alright, can you make the charges slightly transparent?
Btw the charges go in anohter sub folder, I moved them for you.

@arrrrik
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arrrrik commented Aug 5, 2016

For the sunstrike texture- do you mean just a 16x16 gradient? or does it need some shape?

@InfinityRaider
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gradient is fine, but it should also be brigher in the center and more transparant near the edges

@arrrrik
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arrrrik commented Aug 5, 2016

Sorry, what I mean is, are you just looking for a square? Or a shape other than a square? I'm not sure
how this texture will be implemented.

Edit: also looks like I forgot to commit the magic missile sprite sheet. I'll have that done about 0530 eastern

@InfinityRaider
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@InfinityRaider
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LIke that beam, itll be stretched out a lot
upwards

@arrrrik
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arrrrik commented Aug 5, 2016

Okay, I can just make a super long texture to begin with so that stretching will be less noticeable.

@InfinityRaider
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actually just make it uniform in the vertical direction, that'll be best I think

@arrrrik
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arrrrik commented Aug 5, 2016

Sounds good

Edit: I also recommend running the ball_lightning sprite sheet at 10-12fps

Edit again: unless there's a pre-set frame rate for sprites? I genuinely don't know. I can duplicate frames if necessary though.

@arrrrik
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arrrrik commented Aug 6, 2016

What element(s) causes the confusion potion effect?

Edit: never mind, I just remembered "Oh yeah, I'm on Github and I can just search for that."

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