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A shader and visual effect made in Unity to recreate the remote bomb from Zelda: Breath of the Wild.

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Zelda: Breath of the Wild's Remote Bomb in Unity Shader Graph & VFX Graph

A shader and visual effect made in Unity to recreate the remote bomb from Zelda: Breath of the Wild.

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Overview

This repository contains a bomb shader made with Shader Graph which imitates the style of bomb explosion seen in Breath of the Wild, along with a visual effect made with VFX Graph which models the particles that go with the explosion. Both halves of the effect are synchronized using an animation clip and a couple of scripts.

Software

This project was created using Unity 2020.3.21f1 and Shader Graph/URP 10.6.0.

Tutorials

Coming soon!

Authors

This project and the corresponding tutorial was created by Daniel Ilett.

Release

This project was released on January 17th 2022.

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A shader and visual effect made in Unity to recreate the remote bomb from Zelda: Breath of the Wild.

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  • Mathematica 50.0%
  • C# 50.0%