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Hi, I would just like to suggest a few features, and hope you can possibly
implement them.
1. As you are allowed to create multiple bodies per assets, you could allow the
creation of joints to link them together.
2. If I am not mistaken, I believe that you have to manually group your image
together by yourself if you were to want multiple assets on the same area.
Could we have an option to drag multiple assets at once upon the screen?
3. As there is support for loaders, how about having these loaders be able to
display the direct code for creating the bodies as not all of us would like to
use FixtureAtlas'?
Hope you are interested in some of these ideas,
Seth Sectioner
Original issue reported on code.google.com by senth...@gmail.com on 29 Nov 2011 at 1:08
The text was updated successfully, but these errors were encountered:
Hello,
1. You're not allowed to create multiple bodies per asset, what is possible is
multiple shapes per body. In Box2D (and other engines), a body can be made of
multiple shapes, but they still form a rigid body, and these shapes cannot
interact dynamically with each other.
2. This time, such feature would allow multiple bodies to interact with each
other, like in a real game. I'm considering this option, it would allow people
to create complex objects made of multiple bodies, joined with custom joints.
3. Of course, the FixtureAtlas was just an example of how to create a (binary)
loader for the editor files, anyone can reuse part of its code to create its
own loader implementation. However, I'll try to create a generic java loader,
that just let people access the vertices lists and build the bodies themselves,
thanks for the suggestion ;)
Anyway, I'm really interested in point 2, it would allow some very powerful
constructions. That's a lot of work (need to add a new canvas mode, joint
creation, etc) but I'll update my twitter with the improvement status.
Thanks for the ideas ;)
Original comment by aurelien.ribon on 29 Nov 2011 at 1:29
Original issue reported on code.google.com by
senth...@gmail.com
on 29 Nov 2011 at 1:08The text was updated successfully, but these errors were encountered: