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Airlines-Flight-5.cfg
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Airlines-Flight-5.cfg
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//Airlines-Flight-5 - KSC Airlines: Charter Flight 5 - Max Seats: (2-4)
CONTRACT_TYPE
{
//REQUIREMENTS FOR CONTRACT TO APPEAR
REQUIREMENT
{
name = CompleteContract
type = CompleteContract
contractType = KSP-IslandPrep
minCount = 1
}
//DATA NODES TO PROCESS FOR CONTRACT USE
//Contract Specific VesselParameterGroup Definition Key (to prevent conflict with other active contracts)
DATA
{
type = string
craft = GAPcraftAirlinesFlight5
}
//Outbound Passenger Data
DATA
{
type = int
numPassengersOutbound = Random(2, 4)
}
DATA
{
type = List<Kerbal>
kerbalsOutbound = [ NewKerbal(), NewKerbal(), NewKerbal(), NewKerbal() ].Random(@numPassengersOutbound)
}
//Inbound Passenger Data
DATA
{
type = int
numPassengersInbound = Random(2, 2)
}
DATA
{
type = List<Kerbal>
kerbalsOnIsland = [ NewKerbal(), NewKerbal() ]
}
DATA
{
type = List<Kerbal>
kerbalsInbound = @kerbalsOnIsland.Random(@numPassengersInbound)
}
//Total Passenger Data
//Total passengers for this contract
DATA
{
type = int
numPassengersTotal = @numPassengersOutbound + @numPassengersInbound
}
//Maximum number of seats required for this contract
DATA
{
type = int
numSeats = @numPassengersOutbound > @numPassengersInbound ? @numPassengersOutbound : @numPassengersInbound
}
//CONTRACT DESCRIPTION
name = Airlines-Flight-5
title = Charter: Flight 5 - Max Seats: @/numSeats
group = KSC Airlines Charters
agent = KSC Airlines
description = KSC Airlines is proud to offer air transportation service to KSC Island for KSC staff and visitors. Scientists and engineers often head out to KSC Island to work on various projects, and tourists know KSC Island as one of the best places to camp out and watch launches. Fly out @/numPassengersOutbound passengers to KSC Island, and exchange them with @/numPassengersInbound passengers waiting there for a return trip to KSC.\n\nTotal Passengers: @numPassengersTotal\nOutbound Passengers: @/numPassengersOutbound | Inbound Passengers: @/numPassengersInbound
synopsis = This is a round trip flight. Part of a series of regular flights to KSC Island. All KSC Airlines charter flights are paid at a flat-rate. The pay is low, but at least it's steady.
notes = You may use an airplane, helicopter, or VTOL.
completedMessage = Flight Completed! KSC Airlines thanks you for flying the friendly skies.
//Contract Limits
maxCompletions = 0
maxSimultaneous = 1
weight = 10.0
autoAccept = false
declinable = true
cancellable = true
minExpiry = 7.0
maxExpiry = 7.0
deadline = 0
//Contract Reward Modifiers
prestige = Trivial
targetBody = Kerbin
//Contract Rewards
advanceFunds = 5000.0
rewardFunds = 10000.0
rewardReputation = 1.0
rewardScience = 1.0
//Contract Penalties
failureFunds = 20000.0
failureReputation = 20.0
//BEHAVIOURS TO DO WHEN CREATING CONTRACT
BEHAVIOUR
{
name = SpawnOutboundPassengers
type = SpawnPassengers
kerbal = @/kerbalsOutbound
kerbalType = Crew
}
BEHAVIOUR
{
name = SpawnKerbalsOnIsland
type = SpawnKerbal
KERBAL
{
kerbal = @/kerbalsOnIsland.ElementAt(0)
owned = false
addToRoster = false
pqsCity = IslandAirfield
pqsOffset = -130.997359523775, -175.815974214336, 18.0997077854
alt = 133.103743439424
heading = 310
}
KERBAL
{
kerbal = @/kerbalsOnIsland.ElementAt(1)
owned = false
addToRoster = false
pqsCity = IslandAirfield
pqsOffset = -132.753837420853, -175.768306999687, 18.09969760210
alt = 133.126783730113
heading = 310
}
}
BEHAVIOUR
{
name = WaypointGenerator
type = WaypointGenerator
PQS_CITY
{
name = KSC Island Airfield
icon = marker
pqsCity = IslandAirfield
pqsOffset = -129.870222771593, -227.36909617722, 25.4157831746222
altitude = 100
}
}
//PARAMETERS FOR CONTRACT COMPLETION
//Craft definition
PARAMETER
{
name = VesselParameterGroup
type = VesselParameterGroup
title = Your aircraft must
define = @/craft
dissassociateVesselsOnContractCompletion = true
PARAMETER
{
name = HasCrew
type = HasCrew
title = have a certified pilot
trait = Pilot
minCrew = 1
disableOnStateChange = false
hideChildren = true
}
PARAMETER
{
name = HasCrewCapacity
type = HasCrewCapacity
title = have at least @/numSeats passenger seats
minCapacity = @/numSeats + 1
disableOnStateChange = false
}
disableOnStateChange = false
}
//Passenger Manifest - Load Outbound Passengers
PARAMETER
{
name = All
type = All
title = load all outbound passengers
PARAMETER
{
name = HasCrew
type = HasCrew
title = @kerbal.First()
ITERATOR
{
type = Kerbal
kerbal = @/kerbalsOutbound
}
disableOnStateChange = true
hideChildren = true
}
disableOnStateChange = true
}
//Contract Goals
//Navigate to waypoint requirement include landing to a complete stop
PARAMETER
{
name = VesselParameterGroup
type = VesselParameterGroup
title = land at the KSC Island Airfield
vessel = @/craft
PARAMETER
{
name = ReachState
type = ReachState
situation = LANDED
maxSpeed = 0.0
completeInSequence = true
disableOnStateChange = false
hideChildren = true
}
PARAMETER
{
name = VisitWaypoint
type = VisitWaypoint
index = 0
distance = 690
hideOnCompletion = true
completeInSequence = true
disableOnStateChange = false
hideChildren = true
}
completeInSequence = true
disableOnStateChange = true
hideChildren = true
}
//Passenger Manifest - Unload Outbound Passengers
PARAMETER
{
name = Not
type = Not
title = unload all outbound passengers
PARAMETER
{
name = HasCrew
type = HasCrew
title = @kerbal.First()
ITERATOR
{
type = Kerbal
kerbal = @/kerbalsOutbound
}
disableOnStateChange = false
hideChildren = true
}
completeInSequence = true
disableOnStateChange = false
}
//Passenger Manifest - Load Inbound Passengers
PARAMETER
{
name = All
type = All
title = load all inbound passengers
PARAMETER
{
name = HasCrew
type = HasCrew
title = @kerbal.First()
ITERATOR
{
type = Kerbal
kerbal = @/kerbalsInbound.Random(@/numPassengersInbound)
}
disableOnStateChange = false
hideChildren = true
}
disableOnStateChange = false
}
//Recovery Parameter - Landing
PARAMETER
{
name = Any
type = Any
title = and then land and stop
PARAMETER
{
name = Any
type = Any
title = at one of the following recovery areas
PARAMETER
{
name = VesselParameterGroup
type = VesselParameterGroup
title = the KSC Runway
vessel = @/craft
PARAMETER
{
name = ReachState
type = ReachState
targetBody = Kerbin
biome = Runway
situation = LANDED
maxSpeed = 0.0
disableOnStateChange = false
hideChildren = true
}
disableOnStateChange = false
hideChildren = true
}
PARAMETER
{
name = VesselParameterGroup
type = VesselParameterGroup
title = the Vehicle Assembly Building Helipad
vessel = @/craft
REQUIREMENT
{
name = CompleteContract
type = CompleteContract
contractType = SSI-KAX-Helicopter
minCount = 1
}
PARAMETER
{
name = ReachState
type = ReachState
targetBody = Kerbin
biome = VAB Main Building
situation = LANDED
maxSpeed = 0.0
disableOnStateChange = false
hideChildren = true
}
disableOnStateChange = false
hideChildren = true
}
PARAMETER
{
name = VesselParameterGroup
type = VesselParameterGroup
title = the Administration Building Helipad
vessel = @/craft
REQUIREMENT
{
name = CompleteContract
type = CompleteContract
contractType = SSI-KAX-Helicopter
minCount = 1
}
PARAMETER
{
name = ReachState
type = ReachState
targetBody = Kerbin
biome = Administration
situation = LANDED
maxSpeed = 0.0
disableOnStateChange = false
hideChildren = true
}
disableOnStateChange = false
hideChildren = true
}
PARAMETER
{
name = VesselParameterGroup
type = VesselParameterGroup
title = or the Spaceplane Hangar Air Terminal
vessel = @/craft
PARAMETER
{
name = ReachState
type = ReachState
targetBody = Kerbin
biome = SPH
situation = LANDED
maxSpeed = 0.0
disableOnStateChange = false
hideChildren = true
}
disableOnStateChange = false
hideChildren = true
}
disableOnStateChange = false
}
completeInSequence = true
disableOnStateChange = false
}
//Recovery Parameter - Craft & Kerbal Safety Check
PARAMETER
{
name = All
type = All
title = safely
PARAMETER
{
name = VesselNotDestroyed
type = VesselNotDestroyed
title = without destroying your aircraft
vessel = @/craft
}
PARAMETER
{
name = KerbalDeaths
type = KerbalDeaths
title = or killing anyone
countMax = 1
}
completeInSequence = true
disableOnStateChange = true
}
//Recovery Parameter - Recover Kerbals
PARAMETER
{
name = All
type = All
title = and recover all inbound passengers
PARAMETER
{
name = RecoverKerbal
type = RecoverKerbal
title = @kerbal.First()
ITERATOR
{
type = Kerbal
kerbal = @/kerbalsInbound
}
hideChildren = true
}
}
}