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IslandTours-Flight-38.cfg
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IslandTours-Flight-38.cfg
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//IslandTours-Flight-38 - KSC Island Tours: Seaplane: Flight 38 - Max Seats: (4-8)
CONTRACT_TYPE
{
//REQUIREMENTS FOR CONTRACT TO APPEAR
REQUIREMENT
{
name = CompleteContract
type = CompleteContract
contractType = IslandTours-Flight-1
minCount = 1
}
REQUIREMENT
{
name = CompleteContract
type = CompleteContract
contractType = SSI-Seaplane
minCount = 1
}
//DATA NODES TO PROCESS FOR CONTRACT USE
//Contract Specific VesselParameterGroup Definition Key (to prevent conflict with other active contracts)
DATA
{
type = string
craft = GAPcraftIslandToursFlight38
}
//Island Staff Data
DATA
{
type = List<Kerbal>
kerbalsIslandStaff = [ NewKerbal( Male , "Nightingale Kerman" , "Engineer") ]
}
//Outbound Passenger Data
DATA
{
type = int
numPassengersOutbound = Random(4, 8)
}
DATA
{
type = List<Kerbal>
kerbalsOutbound = [ NewKerbal(), NewKerbal(), NewKerbal(), NewKerbal(), NewKerbal(), NewKerbal(), NewKerbal(), NewKerbal() ].Random(@numPassengersOutbound)
}
//Inbound Passenger Data
DATA
{
type = int
numPassengersInbound = Random(2, 4)
}
DATA
{
type = List<Kerbal>
kerbalsOnIsland = [ NewKerbal(), NewKerbal(), NewKerbal(), NewKerbal()]
}
DATA
{
type = List<Kerbal>
kerbalsInbound = @kerbalsOnIsland.Random(@numPassengersInbound)
}
//Total Passenger Data
//total passengers for this contract
DATA
{
type = int
numPassengersTotal = @numPassengersOutbound + @numPassengersInbound
}
//maximum number of seats required for this contract
DATA
{
type = int
numSeats = @numPassengersOutbound > @numPassengersInbound ? @numPassengersOutbound : @numPassengersInbound
}
//CONTRACT DESCRIPTION
name = IslandTours-Flight-38
title = Seaplane: Flight 38 - Max Seats: @/numSeats
group = KSC Island Tours
agent = KSC Island Tours
description = KSC Island Tours is impressed with your ability to wow the tourists to KSC and are asking if you'd be interested in ferrying @/numPassengersOutbound high paying tourists to the beach resort tiki huts at Nightingales's Cay which is on the southern shore of the South Island of the KSC Isles, also known as Valentina's Island. If so, @/numPassengersInbound tourists have completed their stay there already, and also would like a lift back to KSC.\n\nTotal Passengers: @numPassengersTotal\nOutbound Passengers: @/numPassengersOutbound | Inbound Passengers: @/numPassengersInbound
synopsis = This is a round trip flight. Deliver @/numPassengersOutbound passengers to Nightingale's Cay. Exchange them for @/numPassengersInbound waiting passengers and bring them to KSC.
notes = You may use a seaplane (preferred), helicopter, or VTOL.
completedMessage = Nightingale is pleased to have @/numPassengersOutbound new visitors to his happenin' place. KSC Island Tours thanks you for your service!
//Contract Limits
maxCompletions = 0
maxSimultaneous = 1
weight = 10.0
autoAccept = false
declinable = true
cancellable = true
minExpiry = 7.0
maxExpiry = 7.0
deadline = 0
//Contract Reward Modifiers
prestige = Trivial
targetBody = Kerbin
//Contract Rewards
advanceFunds = @/numPassengersOutbound * 2200.0
rewardFunds = @/numPassengersInbound * 2200.0
rewardReputation = 0.0
rewardScience = 0.0
//Contract Penalties
failureFunds = @/numPassengersTotal * 2200.0
failureReputation = 20.0
//BEHAVIORS TO DO WHEN CREATING CONTRACT
BEHAVIOUR
{
name = SpawnIslandStaff
type = SpawnKerbal
KERBAL
{
kerbal = @/kerbalsIslandStaff.ElementAt(0)
owned = false
addToRoster = false
pqsCity = IslandAirfield
pqsOffset = 11482.8888459748, 23195.0201781236, -671.327826027438
alt = 20
heading = 191
}
}
BEHAVIOUR
{
name = SpawnOutboundPassengers
type = SpawnPassengers
kerbal = @/kerbalsOutbound
kerbalType = Crew
}
BEHAVIOUR
{
name = SpawnKerbalsOnIsland
type = SpawnKerbal
KERBAL
{
kerbal = @/kerbalsOnIsland.ElementAt(0)
owned = false
addToRoster = false
pqsCity = IslandAirfield
pqsOffset = 11470.0690567115, 23196.7678581456, -669.351188105356
alt = 20
heading = 90
}
KERBAL
{
kerbal = @/kerbalsOnIsland.ElementAt(1)
owned = false
addToRoster = false
pqsCity = IslandAirfield
pqsOffset = 11470.0690567115, 23196.7678581456, -669.351188105356
alt = 20
heading = 180
}
KERBAL
{
kerbal = @/kerbalsOnIsland.ElementAt(2)
owned = false
addToRoster = false
pqsCity = IslandAirfield
pqsOffset = 11472.0690567115, 23197.7678581456, -669.351188105356
alt = 20
heading = 270
}
KERBAL
{
kerbal = @/kerbalsOnIsland.ElementAt(3)
owned = false
addToRoster = false
pqsCity = IslandAirfield
pqsOffset = 11471.0690567115, 23197.7678581456, -669.351188105356
alt = 20
heading = 270
}
}
BEHAVIOUR
{
name = SpawnCayDock
type = SpawnVessel
VESSEL
{
name = Cay Dock
craftURL = ContractPacks/GAP/Assets/Sea/Dock.craft
flagURL = ContractPacks/GAP/Assets/Flags/KSCIslandTours
vesselType = Base
owned = false
pqsCity = IslandAirfield
pqsOffset = 11486.1575391202, 23202.4235570873, -674.182826470496
heading = 198
}
}
BEHAVIOUR
{
name = SpawnFishNChips
type = SpawnVessel
VESSEL
{
name = FishNChips
craftURL = ContractPacks/GAP/Assets/Sea/Tour Boat.craft
flagURL = ContractPacks/GAP/Assets/Flags/KSCIslandTours
vesselType = Ship
owned = false
pqsCity = IslandAirfield
pqsOffset = 11475.6631548663, 23212.4327015801, -673.970972905692
heading = 0
pitch = 270
}
}
BEHAVIOUR
{
name = SpawnTiki1
type = SpawnVessel
VESSEL
{
name = Tiki Hut 1
craftURL = ContractPacks/GAP/Assets/Land/Tiki Hut.craft
flagURL = ContractPacks/GAP/Assets/Flags/KSCIslandTours
vesselType = Base
owned = false
pqsCity = IslandAirfield
pqsOffset = 11464.6071566473, 23179.2483194294, -658.541745985451
heading = 200
pitch = 270
alt = 14
}
}
BEHAVIOUR
{
name = SpawnTiki2
type = SpawnVessel
VESSEL
{
name = Tiki Hut 2
craftURL = ContractPacks/GAP/Assets/Land/Tiki Hut.craft
flagURL = ContractPacks/GAP/Assets/Flags/KSCIslandTours
vesselType = Base
owned = false
pqsCity = IslandAirfield
pqsOffset = 11478.2590820091, 23178.67620433, -661.335804493196
heading = 200
pitch = 275
alt = 11.5
}
}
BEHAVIOUR
{
name = SpawnTiki3
type = SpawnVessel
VESSEL
{
name = Tiki Hut 3
craftURL = ContractPacks/GAP/Assets/Land/Tiki Hut.craft
flagURL = ContractPacks/GAP/Assets/Flags/KSCIslandTours
vesselType = Base
owned = false
pqsCity = IslandAirfield
pqsOffset = 11459.244745864, 23193.0548879867, -662.891364874842
heading = 200
pitch = 270
alt = 11
}
}
//Remove all SpawnVessels when done
BEHAVIOUR
{
name = DestroyVessel
type = DestroyVessel
vessel = Cay Dock
vessel = FishNChips
vessel = Tiki Hut 1
vessel = Tiki Hut 2
vessel = Tiki Hut 3
onState = CONTRACT_COMPLETED
}
//Generate Island and Cay Waypoints
BEHAVIOUR
{
name = WaypointGenerator
type = WaypointGenerator
PQS_CITY
{
name = Valentina's Island
icon = marker
pqsCity = IslandAirfield
pqsOffset = 10366.627166856, 23361.2467133673, 221.869934428483
}
PQS_CITY
{
name = Nightingale's Cay
icon = marker
pqsCity = IslandAirfield
pqsOffset = 11483.1934275414, 23196.4335340857, -671.961082304042
parameter = VisitWaypoint0
}
}
//PARAMETERS FOR CONTRACT COMPLETION
//Craft definition
PARAMETER
{
name = VesselParameterGroup
type = VesselParameterGroup
title = Your craft must
define = @/craft
dissassociateVesselsOnContractCompletion = true
PARAMETER
{
name = Any
type = Any
title = have a certified engineer or pilot
PARAMETER
{
name = HasCrew
type = HasCrew
trait = Pilot
minCrew = 1
hideChildren = true
disableOnStateChange = false
}
PARAMETER
{
name = HasCrew
type = HasCrew
trait = Engineer
minCrew = 1
disableOnStateChange = false
hideChildren = true
}
disableOnStateChange = false
hideChildren = true
}
PARAMETER
{
name = HasCrewCapacity
type = HasCrewCapacity
title = have at least @/numSeats passenger seats
minCapacity = @/numSeats + 1
disableOnStateChange = false
}
disableOnStateChange = false
}
//Passenger Manifest - Load Outbound Passengers
PARAMETER
{
name = All
type = All
title = load all outbound passengers
PARAMETER
{
name = HasCrew
type = HasCrew
title = @kerbal.First()
ITERATOR
{
type = Kerbal
kerbal = @/kerbalsOutbound
}
disableOnStateChange = true
hideChildren = true
}
disableOnStateChange = true
}
//Contract Goals
//Navigate to Waypoints
PARAMETER
{
name = VesselParameterGroup
type = VesselParameterGroup
title = fly to Valentina's Island
vessel = @/craft
PARAMETER
{
name = VisitWaypoint0
type = VisitWaypoint
index = 0
distance = 2000
hideOnCompletion = true
completeInSequence = true
disableOnStateChange = true
hideChildren = true
}
completeInSequence = true
disableOnStateChange = true
hideChildren = true
}
PARAMETER
{
name = VesselParameterGroup
type = VesselParameterGroup
title = splashdown near Nightingale's Cay
vessel = @/craft
PARAMETER
{
name = VisitWaypoint1
type = VisitWaypoint
index = 1
distance = 50
hideOnCompletion = true
completeInSequence = true
disableOnStateChange = true
hideChildren = true
}
completeInSequence = true
disableOnStateChange = true
hideChildren = true
}
//Passenger Manifest - Unload Outbound Passengers
PARAMETER
{
name = Not
type = Not
title = unload all outbound passengers
PARAMETER
{
name = HasCrew
type = HasCrew
title = @kerbal.First()
ITERATOR
{
type = Kerbal
kerbal = @/kerbalsOutbound
}
disableOnStateChange = false
hideChildren = true
}
completeInSequence = true
disableOnStateChange = false
}
//Passenger Manifest - Load Inbound Passengers
PARAMETER
{
name = All
type = All
title = load all inbound passengers
PARAMETER
{
name = HasCrew
type = HasCrew
title = @kerbal.First()
ITERATOR
{
type = Kerbal
kerbal = @/kerbalsInbound.Random(@/numPassengersInbound)
}
disableOnStateChange = false
hideChildren = true
}
disableOnStateChange = false
}
//Recovery Parameter - Landing
PARAMETER
{
name = Any
type = Any
title = and then land and stop
PARAMETER
{
name = Any
type = Any
title = at one of the following recovery areas
PARAMETER
{
name = VesselParameterGroup
type = VesselParameterGroup
title = the KSC Runway
vessel = @/craft
PARAMETER
{
name = ReachState
type = ReachState
targetBody = Kerbin
biome = Runway
situation = LANDED
maxSpeed = 0.0
disableOnStateChange = false
hideChildren = true
}
disableOnStateChange = false
hideChildren = true
}
PARAMETER
{
name = VesselParameterGroup
type = VesselParameterGroup
title = the Vehicle Assembly Building Helipad
vessel = @/craft
REQUIREMENT
{
name = CompleteContract
type = CompleteContract
contractType = SSI-KAX-Helicopter
minCount = 1
}
PARAMETER
{
name = ReachState
type = ReachState
targetBody = Kerbin
biome = VAB Main Building
situation = LANDED
maxSpeed = 0.0
disableOnStateChange = false
hideChildren = true
}
disableOnStateChange = false
hideChildren = true
}
PARAMETER
{
name = VesselParameterGroup
type = VesselParameterGroup
title = the Administration Building Helipad
vessel = @/craft
REQUIREMENT
{
name = CompleteContract
type = CompleteContract
contractType = SSI-KAX-Helicopter
minCount = 1
}
PARAMETER
{
name = ReachState
type = ReachState
targetBody = Kerbin
biome = Administration
situation = LANDED
maxSpeed = 0.0
disableOnStateChange = false
hideChildren = true
}
disableOnStateChange = false
hideChildren = true
}
PARAMETER
{
name = VesselParameterGroup
type = VesselParameterGroup
title = or the Spaceplane Hangar Air Terminal
vessel = @/craft
PARAMETER
{
name = ReachState
type = ReachState
targetBody = Kerbin
biome = SPH
situation = LANDED
maxSpeed = 0.0
disableOnStateChange = false
hideChildren = true
}
disableOnStateChange = false
hideChildren = true
}
disableOnStateChange = false
}
completeInSequence = true
disableOnStateChange = false
}
//Recovery Parameter - Craft & Kerbal Safety Check
PARAMETER
{
name = All
type = All
title = safely
PARAMETER
{
name = VesselNotDestroyed
type = VesselNotDestroyed
title = without destroying your aircraft
vessel = @/craft
}
PARAMETER
{
name = KerbalDeaths
type = KerbalDeaths
title = or killing anyone
countMax = 1
}
completeInSequence = true
disableOnStateChange = true
}
PARAMETER
{
name = All
type = All
title = and recover all inbound passengers
PARAMETER
{
name = RecoverKerbal
type = RecoverKerbal
title = @kerbal.First()
ITERATOR
{
type = Kerbal
kerbal = @/kerbalsInbound
}
hideChildren = true
}
}
}