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Prefix.pch
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Prefix.pch
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// This is the license from the Flash version.
//
// Copyright (c) 2009 Adam 'Atomic' Saltsman
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
// NOTE FROM THE AUTHOR: As far as I know, you only have to include
// this license if you are redistributing source code that includes
// the Flixel library. There is no need (or way, afaik) to include
// it in your compiled flash games and apps!
//
// NOTE FROM THE iOS PORT CODER: I have only ported this game to iOS.
// I do not claim to own any copyright over this game. All ownership
// stays with the original author.
//
// Prefix header for all source files of the 'Canabalt' target in the 'Canabalt' project
//
#import <Availability.h>
#ifndef __IPHONE_3_0
#warning "This project uses features only available in iPhone SDK 3.0 and later."
#endif
#ifdef __OBJC__
#import <Foundation/Foundation.h>
#import <UIKit/UIKit.h>
#import <Flixel/Flixel.h>
#import "UIImage+RIFAddition.h"
#endif