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Calling a stitch from Unity #330
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You should be able to simply call |
That's one part of the answer. Thank you. I also need to receive the name for the stitch from ink to unity. |
In general, the scheme will be something like |
So will it be: Sorry, I am a bit new to this |
I'm able to call a knot inside C# in Unity through this:
Choice choice = _inkstory.currentChoices[0];
currentpathname = choice.sourcePath.Substring(0, choice.sourcePath.IndexOf("."));
_inkstory.ChoosePathString(currentpathname);
This successfully diverts the story anytime to the knot named currentpathname.
But is there a way to get the knot name with the stitch and call the stitch in it later on?
Thanks in advance...
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