/
context.go
145 lines (121 loc) · 2.68 KB
/
context.go
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package websocket
import (
"fmt"
"sync"
"time"
)
type Context struct {
lock sync.RWMutex
Keys map[string]any
input InputMessage
output OutputMessage
}
func (c *Context) reset() {
c.Keys = nil
c.input = InputMessage{}
c.output = OutputMessage{}
}
func (c *Context) GetMessage() InputMessage {
return c.input
}
func (c *Context) SendMessage(msg OutputMessage) {
c.output = msg
}
func (c *Context) Set(key string, value any) {
c.lock.Lock()
defer c.lock.Unlock()
if c.Keys == nil {
c.Keys = make(map[string]any)
}
c.Keys[key] = value
}
func (c *Context) Get(key string) (value any, exists bool) {
c.lock.RLock()
defer c.lock.RUnlock()
value, exists = c.Keys[key]
return
}
func (c *Context) MustGet(key string) any {
if value, exists := c.Get(key); exists {
return value
}
panic(fmt.Errorf("key %s does not exist", key))
}
func (c *Context) GetString(key string) (s string) {
if val, ok := c.Get(key); ok && val != nil {
s, _ = val.(string)
}
return
}
func (c *Context) GetBool(key string) (b bool) {
if val, ok := c.Get(key); ok && val != nil {
b, _ = val.(bool)
}
return
}
func (c *Context) GetInt(key string) (i int) {
if val, ok := c.Get(key); ok && val != nil {
i, _ = val.(int)
}
return
}
func (c *Context) GetInt64(key string) (i64 int64) {
if val, ok := c.Get(key); ok && val != nil {
i64, _ = val.(int64)
}
return
}
func (c *Context) GetUint(key string) (ui uint) {
if val, ok := c.Get(key); ok && val != nil {
ui, _ = val.(uint)
}
return
}
func (c *Context) GetUint64(key string) (ui64 uint64) {
if val, ok := c.Get(key); ok && val != nil {
ui64, _ = val.(uint64)
}
return
}
func (c *Context) GetFloat64(key string) (f64 float64) {
if val, ok := c.Get(key); ok && val != nil {
f64, _ = val.(float64)
}
return
}
func (c *Context) GetTime(key string) (t time.Time) {
if val, ok := c.Get(key); ok && val != nil {
t, _ = val.(time.Time)
}
return
}
func (c *Context) GetDuration(key string) (d time.Duration) {
if val, ok := c.Get(key); ok && val != nil {
d, _ = val.(time.Duration)
}
return
}
func (c *Context) GetStringSlice(key string) (ss []string) {
if val, ok := c.Get(key); ok && val != nil {
ss, _ = val.([]string)
}
return
}
func (c *Context) GetStringMap(key string) (sm map[string]any) {
if val, ok := c.Get(key); ok && val != nil {
sm, _ = val.(map[string]any)
}
return
}
func (c *Context) GetStringMapString(key string) (sms map[string]string) {
if val, ok := c.Get(key); ok && val != nil {
sms, _ = val.(map[string]string)
}
return
}
func (c *Context) GetStringMapStringSlice(key string) (smss map[string][]string) {
if val, ok := c.Get(key); ok && val != nil {
smss, _ = val.(map[string][]string)
}
return
}