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Morpheus

An experimental Game Boy Advance and Nintendo DS game engine written in modern C++

GitLab pipeline status

Looking for the documentation? Here it is!

✔️ Features

  • Regular/Affine Sprite (or OBJ) and Regular (or Text) Background support
  • Larger "streaming" background support up to 512 tiles by 512 tiles (or 4096 px by 4096 px)
  • Cross-platform "Ani" sprite animation engine
  • CMake integration
  • Basic libtonc/libnds Text API implemented in addition to an experimental cross-platform "Expression" text API supporting ASCII or UTF8 custom fonts manually created or generated from the generate_font.py buildtools
  • GBA multiplayer-mode serial communication
  • MaxMod sfx and module support
  • 2D hardware blending, mosaic, and windowing support
  • Save manager supporting DS DLDI, GBA SRAM, and GBA 64kb/128kb FLASH saves
  • External Palette support on the DS for Sprites and Backgrounds
  • Several Python 3 scripts to assist with asset management and the build process
  • Doxygen and sphinx documentation

🏗️ Work in Progress (WIP)

  • Reworking puzzler test game to support newer API, and creating the Hayai test game (in progress)
  • Affine Background and TextBase support (in progress)
  • Background animation support (in progress)
  • DS wifi support (not yet started)

⚠️ Broken and currently postponed

  • GBA EEPROM save support

Need Help? Want to show off what you're making? Join the Discord!

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An experimental Game Boy Advance and Nintendo DS game engine written in modern C++: Read-only mirror of https://gitlab.com/insightgit/Morpheus

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