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GmmGen9Texture.cpp
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GmmGen9Texture.cpp
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/*==============================================================================
Copyright(c) 2017 Intel Corporation
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files(the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and / or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
============================================================================*/
#include "Internal/Common/GmmLibInc.h"
/////////////////////////////////////////////////////////////////////////////////////
/// Calculates the mip offset of given LOD in 1D mip layout
///
/// @param[in] pTexInfo: ptr to ::GMM_TEXTURE_INFO,
///
/// @return offset value in bytes
/////////////////////////////////////////////////////////////////////////////////////
GMM_GFX_SIZE_T GmmLib::GmmGen9TextureCalc::Get1DTexOffsetAddressPerMip(GMM_TEXTURE_INFO *pTexInfo,
uint32_t MipLevel)
{
uint32_t AlignedMipWidth, MipWidth, __MipLevel;
uint32_t i, HAlign;
GMM_GFX_SIZE_T MipOffset = 0;
uint8_t Compressed;
uint32_t CompressHeight, CompressWidth, CompressDepth;
GMM_DPF_ENTER;
HAlign = pTexInfo->Alignment.HAlign;
MipWidth = GFX_ULONG_CAST(pTexInfo->BaseWidth);
__MipLevel =
(pTexInfo->Flags.Info.TiledYf || GMM_IS_64KB_TILE(pTexInfo->Flags)) ?
GFX_MIN(MipLevel, pTexInfo->Alignment.MipTailStartLod) :
MipLevel;
Compressed = GmmIsCompressed(pGmmLibContext, pTexInfo->Format);
GetCompressionBlockDimensions(pTexInfo->Format, &CompressWidth, &CompressHeight, &CompressDepth);
for(i = 1; i <= __MipLevel; i++)
{
AlignedMipWidth = __GMM_EXPAND_WIDTH(this, MipWidth, HAlign, pTexInfo);
if(Compressed)
{
AlignedMipWidth /= CompressWidth;
}
MipOffset += AlignedMipWidth;
MipWidth = GFX_ULONG_CAST(GmmTexGetMipWidth(pTexInfo, i));
}
MipOffset *= (pTexInfo->BitsPerPixel >> 3);
if((pTexInfo->Flags.Info.TiledYf || GMM_IS_64KB_TILE(pTexInfo->Flags)) &&
(MipLevel >= pTexInfo->Alignment.MipTailStartLod))
{
MipOffset += GetMipTailByteOffset(pTexInfo, MipLevel);
}
GMM_DPF_EXIT;
return (MipOffset);
}
/////////////////////////////////////////////////////////////////////////////////////
/// Calculates the address offset for each mip map of 1D texture and store them into
/// the GMM_TEXTURE_INFO for surf state programming.
///
/// @param[in] pTexInfo: ptr to ::GMM_TEXTURE_INFO,
///
/////////////////////////////////////////////////////////////////////////////////////
void GmmLib::GmmGen9TextureCalc::Fill1DTexOffsetAddress(GMM_TEXTURE_INFO *pTexInfo)
{
uint32_t i;
GMM_DPF_ENTER;
pTexInfo->OffsetInfo.Texture2DOffsetInfo.ArrayQPitchRender =
pTexInfo->OffsetInfo.Texture2DOffsetInfo.ArrayQPitchLock =
pTexInfo->Alignment.QPitch * pTexInfo->BitsPerPixel >> 3;
for(i = 0; i <= pTexInfo->MaxLod; i++)
{
pTexInfo->OffsetInfo.Texture2DOffsetInfo.Offset[i] = Get1DTexOffsetAddressPerMip(pTexInfo, i);
}
GMM_DPF_EXIT;
}
/////////////////////////////////////////////////////////////////////////////////////
/// Allocates the 1D mip layout for surface state programming.
///
/// @param[in] pTexInfo: ptr to ::GMM_TEXTURE_INFO,
/// @param[in] pRestrictions: ptr to surface alignment and size restrictions
///
/// @return ::GMM_STATUS
/////////////////////////////////////////////////////////////////////////////////////
GMM_STATUS GMM_STDCALL GmmLib::GmmGen9TextureCalc::FillTex1D(GMM_TEXTURE_INFO * pTexInfo,
__GMM_BUFFER_TYPE *pRestrictions)
{
uint32_t ArraySize, BitsPerPixel, HAlign, i, Width, MipWidth;
int64_t Size;
GMM_STATUS Status = GMM_SUCCESS;
uint8_t Compressed;
uint32_t CompressHeight, CompressWidth, CompressDepth;
GMM_DPF_ENTER;
__GMM_ASSERTPTR(pTexInfo, GMM_ERROR);
__GMM_ASSERTPTR(pRestrictions, GMM_ERROR);
__GMM_ASSERT(pTexInfo->Flags.Info.Linear ||
pTexInfo->Flags.Info.TiledYf ||
GMM_IS_64KB_TILE(pTexInfo->Flags));
pTexInfo->Flags.Info.Linear = 1;
pTexInfo->Flags.Info.TiledW = 0;
pTexInfo->Flags.Info.TiledX = 0;
GMM_SET_4KB_TILE(pTexInfo->Flags, 0, pGmmLibContext);
const GMM_PLATFORM_INFO *pPlatform = GMM_OVERRIDE_PLATFORM_INFO(pTexInfo, pGmmLibContext);
ArraySize = GFX_MAX(pTexInfo->ArraySize, 1);
BitsPerPixel = pTexInfo->BitsPerPixel;
HAlign = pTexInfo->Alignment.HAlign;
Compressed = GmmIsCompressed(pGmmLibContext, pTexInfo->Format);
GetCompressionBlockDimensions(pTexInfo->Format, &CompressWidth, &CompressHeight, &CompressDepth);
if(pTexInfo->Flags.Info.TiledYf || GMM_IS_64KB_TILE(pTexInfo->Flags))
{
FindMipTailStartLod(pTexInfo);
}
/////////////////////////////
// Calculate Surface QPitch
/////////////////////////////
Width = __GMM_EXPAND_WIDTH(this, GFX_ULONG_CAST(pTexInfo->BaseWidth), HAlign, pTexInfo);
MipWidth = Width;
if((pTexInfo->Flags.Info.TiledYf || GMM_IS_64KB_TILE(pTexInfo->Flags)) &&
((pTexInfo->Alignment.MipTailStartLod == 0) || (pTexInfo->MaxLod == 0)))
{
// Do nothing. Width is already aligned.
}
else
{
for(i = 1; i <= pTexInfo->MaxLod; i++)
{
uint32_t AlignedMipWidth;
if((pTexInfo->Flags.Info.TiledYf || GMM_IS_64KB_TILE(pTexInfo->Flags)) &&
(i == pTexInfo->Alignment.MipTailStartLod))
{
Width += pPlatform->TileInfo[pTexInfo->TileMode].LogicalTileWidth;
break;
}
else
{
MipWidth = GFX_ULONG_CAST(GmmTexGetMipWidth(pTexInfo, i));
AlignedMipWidth = __GMM_EXPAND_WIDTH(this, MipWidth, HAlign, pTexInfo);
if(Compressed)
{
AlignedMipWidth /= CompressWidth;
}
Width += AlignedMipWidth;
}
}
}
pTexInfo->Alignment.QPitch = GFX_ALIGN((ArraySize > 1) ? Width : 0, HAlign); // in pixels
pTexInfo->Pitch = 0;
///////////////////////////
// Calculate Surface Size
///////////////////////////
Width *= BitsPerPixel >> 3;
Size = GFX_ALIGN((uint64_t)Width * ArraySize, PAGE_SIZE);
if(Size <= pPlatform->SurfaceMaxSize)
{
pTexInfo->Size = Size;
Fill1DTexOffsetAddress(pTexInfo);
}
else
{
GMM_ASSERTDPF(0, "Surface too large!");
Status = GMM_ERROR;
}
//////////////////////
// Surface Alignment
//////////////////////
if(!pTexInfo->Alignment.BaseAlignment || __GMM_IS_ALIGN(pRestrictions->Alignment, pTexInfo->Alignment.BaseAlignment))
{
pTexInfo->Alignment.BaseAlignment = pRestrictions->Alignment;
}
else if(__GMM_IS_ALIGN(pTexInfo->Alignment.BaseAlignment, pRestrictions->Alignment))
{
// Do nothing: pTexInfo->Alignment.BaseAlignment is properly aligned
}
else
{
pTexInfo->Alignment.BaseAlignment = pTexInfo->Alignment.BaseAlignment * pRestrictions->Alignment;
GMM_ASSERTDPF(0,
"Client requested alignment that is not properly aligned to HW requirements."
"Alignment is going to be much higher to match both client and HW requirements.\r\n");
}
GMM_DPF_EXIT;
return (Status);
}
/////////////////////////////////////////////////////////////////////////////////////
/// Calculates height of the 2D mip layout on Gen9
///
/// @param[in] pTexInfo: ptr to ::GMM_TEXTURE_INFO,
///
/// @return height of 2D mip layout
/////////////////////////////////////////////////////////////////////////////////////
uint32_t GmmLib::GmmGen9TextureCalc::Get2DMipMapHeight(GMM_TEXTURE_INFO *pTexInfo)
{
uint32_t BlockHeight, MipHeight;
uint32_t HeightLinesLevel0, HeightLinesLevel1, HeightLinesLevel2;
uint32_t i, MipLevel, VAlign, CompressHeight, CompressWidth, CompressDepth;
uint8_t Compressed;
GMM_DPF_ENTER;
const GMM_PLATFORM_INFO *pPlatform = GMM_OVERRIDE_PLATFORM_INFO(pTexInfo, pGmmLibContext);
Compressed = GmmIsCompressed(pGmmLibContext, pTexInfo->Format);
MipHeight = pTexInfo->BaseHeight;
MipLevel = pTexInfo->MaxLod;
VAlign = pTexInfo->Alignment.VAlign;
GetCompressionBlockDimensions(pTexInfo->Format, &CompressWidth, &CompressHeight, &CompressDepth);
HeightLinesLevel0 = __GMM_EXPAND_HEIGHT(this, MipHeight, VAlign, pTexInfo);
if(Compressed)
{
HeightLinesLevel0 /= CompressHeight;
}
else if(pTexInfo->Flags.Gpu.SeparateStencil && pTexInfo->Flags.Info.TiledW)
{
HeightLinesLevel0 /= 2;
}
else if(pTexInfo->Flags.Gpu.CCS && pTexInfo->Flags.Gpu.__NonMsaaTileYCcs)
{
HeightLinesLevel0 /= 16;
}
// Mip0 height...
BlockHeight = HeightLinesLevel0;
if((pTexInfo->Flags.Info.TiledYf || pTexInfo->Flags.Info.TiledYs) &&
((pTexInfo->Alignment.MipTailStartLod == 0) || (pTexInfo->MaxLod == 0)))
{
// Do nothing. Height is already aligned.
}
else
{
// Height of Mip1 and Mip2..n needed later...
HeightLinesLevel1 = HeightLinesLevel2 = 0;
for(i = 1; i <= MipLevel; i++)
{
uint32_t AlignedHeightLines;
if((pTexInfo->Flags.Info.TiledYf || pTexInfo->Flags.Info.TiledYs) &&
(i == pTexInfo->Alignment.MipTailStartLod))
{
AlignedHeightLines = pPlatform->TileInfo[pTexInfo->TileMode].LogicalTileHeight;
if(i == 1)
{
HeightLinesLevel1 = AlignedHeightLines;
}
else
{
HeightLinesLevel2 += AlignedHeightLines;
}
break;
}
else
{
MipHeight = GmmTexGetMipHeight(pTexInfo, i);
AlignedHeightLines = __GMM_EXPAND_HEIGHT(this, MipHeight, VAlign, pTexInfo);
if(Compressed)
{
AlignedHeightLines /= CompressHeight;
}
else if(pTexInfo->Flags.Gpu.SeparateStencil && pTexInfo->Flags.Info.TiledW)
{
AlignedHeightLines /= 2;
}
else if(pTexInfo->Flags.Gpu.CCS && pTexInfo->Flags.Gpu.__NonMsaaTileYCcs)
{
AlignedHeightLines /= 16;
}
if(i == 1)
{
HeightLinesLevel1 = AlignedHeightLines;
}
else
{
HeightLinesLevel2 += AlignedHeightLines;
}
}
}
// If Mip1 height covers all others, then that is all we need...
if(!(pTexInfo->Flags.Info.TiledYf || pTexInfo->Flags.Info.TiledYs))
{
if(HeightLinesLevel1 >= HeightLinesLevel2)
{
BlockHeight += GFX_ALIGN(HeightLinesLevel1, VAlign);
}
else
{
BlockHeight += GFX_ALIGN(HeightLinesLevel2, VAlign);
}
}
else
{
//TR mode- requires TileMode height alignment
BlockHeight += (HeightLinesLevel1 >= HeightLinesLevel2) ? HeightLinesLevel1 : HeightLinesLevel2;
BlockHeight = GFX_ALIGN(BlockHeight, pPlatform->TileInfo[pTexInfo->TileMode].LogicalTileHeight);
}
}
GMM_DPF_EXIT;
return (BlockHeight);
}
/////////////////////////////////////////////////////////////////////////////////////
/// Calculates total height of an arrayed 2D/3D mip layout
///
/// @param[in] pTexInfo: ptr to ::GMM_TEXTURE_INFO,
///
/// @return height of arrayed 2D/3D mip layout
/////////////////////////////////////////////////////////////////////////////////////
uint32_t GmmLib::GmmGen9TextureCalc::Get2DMipMapTotalHeight(GMM_TEXTURE_INFO *pTexInfo)
{
uint32_t BlockHeight, MipHeight;
uint32_t HeightLinesLevel0, HeightLinesLevel1, HeightLinesLevel2;
uint32_t i, MipLevel, VAlign;
uint32_t AlignedHeightLines;
GMM_DPF_ENTER;
MipHeight = pTexInfo->BaseHeight;
MipLevel = pTexInfo->MaxLod;
VAlign = pTexInfo->Alignment.VAlign;
MipLevel =
(pTexInfo->Flags.Info.TiledYf || GMM_IS_64KB_TILE(pTexInfo->Flags)) ?
GFX_MIN(MipLevel, pTexInfo->Alignment.MipTailStartLod) :
MipLevel;
HeightLinesLevel0 = __GMM_EXPAND_HEIGHT(this, MipHeight, VAlign, pTexInfo);
// Mip0 height...
BlockHeight = HeightLinesLevel0;
// Height of Mip1 and Mip2..n needed later...
HeightLinesLevel1 = HeightLinesLevel2 = 0;
for(i = 1; i <= MipLevel; i++)
{
MipHeight = GmmTexGetMipHeight(pTexInfo, i);
AlignedHeightLines = __GMM_EXPAND_HEIGHT(this, MipHeight, VAlign, pTexInfo);
if(i == 1)
{
HeightLinesLevel1 = AlignedHeightLines;
}
else
{
HeightLinesLevel2 += AlignedHeightLines;
}
}
// If Mip1 height covers all others, then that is all we need...
if(HeightLinesLevel1 >= HeightLinesLevel2)
{
BlockHeight += HeightLinesLevel1;
}
else
{
BlockHeight += HeightLinesLevel2;
}
GMM_DPF_EXIT;
return (BlockHeight);
}
/////////////////////////////////////////////////////////////////////////////////////
/// Calculates the mip offset of given LOD in 2D/3D mip layout
///
/// @param[in] pTexInfo: ptr to ::GMM_TEXTURE_INFO,
///
/// @return ::GMM_GFX_SIZE_T offset value in bytes
/////////////////////////////////////////////////////////////////////////////////////
GMM_GFX_SIZE_T GmmLib::GmmGen9TextureCalc::Get2DTexOffsetAddressPerMip(GMM_TEXTURE_INFO *pTexInfo,
uint32_t MipLevel)
{
uint32_t AlignedMipHeight, i, OffsetHeight;
uint8_t Compressed;
uint32_t HAlign, VAlign, __MipLevel;
uint32_t CompressHeight, CompressWidth, CompressDepth;
uint32_t MipHeight;
GMM_GFX_SIZE_T MipOffset;
GMM_DPF_ENTER;
const GMM_PLATFORM_INFO *pPlatform = GMM_OVERRIDE_PLATFORM_INFO(pTexInfo, pGmmLibContext);
HAlign = pTexInfo->Alignment.HAlign;
VAlign = pTexInfo->Alignment.VAlign;
Compressed = GmmIsCompressed(pGmmLibContext, pTexInfo->Format);
MipHeight = pTexInfo->BaseHeight;
OffsetHeight = 0;
GetCompressionBlockDimensions(pTexInfo->Format, &CompressWidth, &CompressHeight, &CompressDepth);
__MipLevel =
(pTexInfo->Flags.Info.TiledYf || GMM_IS_64KB_TILE(pTexInfo->Flags)) ?
GFX_MIN(MipLevel, pTexInfo->Alignment.MipTailStartLod) :
MipLevel;
if(__MipLevel < 2) // LOD0 and LOD1 are on the left edge...
{
MipOffset = 0;
}
else // LOD2 and beyond are to the right of LOD1...
{
uint32_t MipWidth = GFX_ULONG_CAST(GmmTexGetMipWidth(pTexInfo, 1));
uint32_t BitsPerPixel = pTexInfo->BitsPerPixel;
MipWidth = __GMM_EXPAND_WIDTH(this, MipWidth, HAlign, pTexInfo);
if(Compressed)
{
MipWidth /= CompressWidth;
}
else if(pTexInfo->Flags.Gpu.SeparateStencil && pTexInfo->Flags.Info.TiledW)
{
//Expt: Stencil Row interleaving, where Rowheight = VALign=8
//XOffset on interleaved row not different than w/o interleave.
//MipWidth *= 2;
}
else if(pTexInfo->Flags.Gpu.CCS && pTexInfo->Flags.Gpu.__NonMsaaTileYCcs)
{
BitsPerPixel = 8; // Aux Surfaces are 8bpp
switch(pTexInfo->BitsPerPixel)
{
case 32:
MipWidth /= 8;
break;
case 64:
MipWidth /= 4;
break;
case 128:
MipWidth /= 2;
break;
default:
__GMM_ASSERT(0);
}
}
MipOffset = (GMM_GFX_SIZE_T)MipWidth * BitsPerPixel >> 3;
}
for(i = 1; i <= __MipLevel; i++)
{
AlignedMipHeight = GFX_ULONG_CAST(__GMM_EXPAND_HEIGHT(this, MipHeight, VAlign, pTexInfo));
if(Compressed)
{
AlignedMipHeight /= CompressHeight;
}
else if(pTexInfo->Flags.Gpu.SeparateStencil && pTexInfo->Flags.Info.TiledW)
{
AlignedMipHeight /= 2;
}
else if(pTexInfo->Flags.Gpu.CCS && pTexInfo->Flags.Gpu.__NonMsaaTileYCcs)
{
AlignedMipHeight /= 16;
}
OffsetHeight += ((i != 2) ? AlignedMipHeight : 0);
MipHeight = GmmTexGetMipHeight(pTexInfo, i);
}
OffsetHeight *= GFX_MAX(pPlatform->TileInfo[pTexInfo->TileMode].LogicalTileDepth, 1);
MipOffset += OffsetHeight * GFX_ULONG_CAST(pTexInfo->Pitch);
if((pTexInfo->Flags.Info.TiledYf || GMM_IS_64KB_TILE(pTexInfo->Flags)) &&
(MipLevel >= pTexInfo->Alignment.MipTailStartLod))
{
MipOffset += GetMipTailByteOffset(pTexInfo, MipLevel);
}
GMM_DPF_EXIT;
return (MipOffset);
}
/////////////////////////////////////////////////////////////////////////////////////
/// Calculates the address offset for each mip map of 2D texture and store them into
/// the GMM_TEXTURE_INFO for surf state programming.
///
/// @param[in] pTexInfo: ptr to ::GMM_TEXTURE_INFO,
///
/////////////////////////////////////////////////////////////////////////////////////
void GmmLib::GmmGen9TextureCalc::Fill2DTexOffsetAddress(GMM_TEXTURE_INFO *pTexInfo)
{
uint32_t i;
GMM_DPF_ENTER;
const GMM_PLATFORM_INFO *pPlatform = GMM_OVERRIDE_PLATFORM_INFO(pTexInfo, pGmmLibContext);
// QPitch: Array Element-to-Element, or Cube Face-to-Face Pitch...
if((pTexInfo->ArraySize <= 1) &&
(pTexInfo->Type != RESOURCE_3D) &&
(pTexInfo->Type != RESOURCE_CUBE) &&
!(pTexInfo->Flags.Gpu.ColorSeparation ||
pTexInfo->Flags.Gpu.ColorSeparationRGBX))
{
pTexInfo->OffsetInfo.Texture2DOffsetInfo.ArrayQPitchRender =
pTexInfo->OffsetInfo.Texture2DOffsetInfo.ArrayQPitchLock = 0;
}
else
{
uint32_t ArrayQPitch, Alignment;
Alignment = pTexInfo->Alignment.VAlign;
if((pTexInfo->Type == RESOURCE_3D && !pTexInfo->Flags.Info.Linear) ||
(pTexInfo->Flags.Gpu.S3dDx && pGmmLibContext->GetSkuTable().FtrDisplayEngineS3d) ||
(pTexInfo->Flags.Wa.MediaPipeUsage))
{
Alignment = pPlatform->TileInfo[pTexInfo->TileMode].LogicalTileHeight;
//Gmm uses TileY for Stencil allocations, having half TileW height (TileY width compensates)
if(pTexInfo->Flags.Gpu.SeparateStencil && pTexInfo->Flags.Info.TiledW)
{
Alignment *= 2;
}
}
// Calculate the overall Block height...Mip0Height + Max(Mip1Height, Sum of Mip2Height..MipnHeight)
ArrayQPitch = Get2DMipMapTotalHeight(pTexInfo);
ArrayQPitch = GFX_ALIGN_NP2(ArrayQPitch, Alignment);
// Color Surf with MSAA Enabled Mutiply 4
if (GMM_IS_64KB_TILE(pTexInfo->Flags) && (!pGmmLibContext->GetSkuTable().FtrTileY) && (!pGmmLibContext->GetSkuTable().FtrXe2PlusTiling) &&
((pTexInfo->MSAA.NumSamples == 8) || (pTexInfo->MSAA.NumSamples == 16)) &&
((pTexInfo->Flags.Gpu.Depth == 0) && (pTexInfo->Flags.Gpu.SeparateStencil == 0)))
{
// ArrayQPitch *= 4; /* Aligned height of 4 samples */
}
pTexInfo->Alignment.QPitch = ArrayQPitch;
if(GmmIsCompressed(pGmmLibContext, pTexInfo->Format))
{
uint32_t CompressWidth, CompressHeight, CompressDepth;
GetCompressionBlockDimensions(pTexInfo->Format, &CompressWidth, &CompressHeight, &CompressDepth);
ArrayQPitch /= CompressHeight;
if((pTexInfo->Type == RESOURCE_3D) && !pTexInfo->Flags.Info.Linear)
{
ArrayQPitch = GFX_ALIGN(ArrayQPitch, pPlatform->TileInfo[pTexInfo->TileMode].LogicalTileHeight);
}
}
else if(pTexInfo->Flags.Gpu.SeparateStencil && pTexInfo->Flags.Info.TiledW)
{
ArrayQPitch /= 2;
if(pTexInfo->Type == RESOURCE_3D && !pTexInfo->Flags.Info.Linear)
{
pTexInfo->Alignment.QPitch = ArrayQPitch;
}
}
else if(pTexInfo->Flags.Gpu.CCS && pTexInfo->Flags.Gpu.__NonMsaaTileYCcs)
{
ArrayQPitch /= 16;
}
pTexInfo->OffsetInfo.Texture2DOffsetInfo.ArrayQPitchRender =
pTexInfo->OffsetInfo.Texture2DOffsetInfo.ArrayQPitchLock = ArrayQPitch * pTexInfo->Pitch;
}
for(i = 0; i <= pTexInfo->MaxLod; i++)
{
pTexInfo->OffsetInfo.Texture2DOffsetInfo.Offset[i] = Get2DTexOffsetAddressPerMip(pTexInfo, i);
}
GMM_DPF_EXIT;
}
/////////////////////////////////////////////////////////////////////////////////////
/// Returns the aligned block height of the 3D surface on Gen9
///
/// @param[in] pTexInfo: ptr to ::GMM_TEXTURE_INFO,
/// BlockHeight: Unaligned block height
/// ExpandedArraySize: adjusted array size for MSAA, cube faces, etc.
///
/// @return Aligned BlockHeight
/////////////////////////////////////////////////////////////////////////////////////
uint32_t GmmLib::GmmGen9TextureCalc::GetAligned3DBlockHeight(GMM_TEXTURE_INFO *pTexInfo,
uint32_t BlockHeight,
uint32_t ExpandedArraySize)
{
GMM_DPF_ENTER;
GMM_UNREFERENCED_PARAMETER(ExpandedArraySize);
__GMM_ASSERTPTR(pTexInfo, 0);
const GMM_PLATFORM_INFO *pPlatform = GMM_OVERRIDE_PLATFORM_INFO(pTexInfo, pGmmLibContext);
if((pTexInfo->Type == RESOURCE_3D) && !pTexInfo->Flags.Info.Linear)
{
BlockHeight = GFX_ALIGN(BlockHeight, pPlatform->TileInfo[pTexInfo->TileMode].LogicalTileHeight);
}
GMM_DPF_EXIT;
return BlockHeight;
}
/////////////////////////////////////////////////////////////////////////////////////
/// Allocates the 2D mip layout for surface state programming.
///
/// @param[in] pTexInfo: ptr to ::GMM_TEXTURE_INFO,
/// @param[in] pRestrictions: ptr to surface alignment and size restrictions
///
/// @return ::GMM_STATUS
/////////////////////////////////////////////////////////////////////////////////////
GMM_STATUS GMM_STDCALL GmmLib::GmmGen9TextureCalc::FillTex2D(GMM_TEXTURE_INFO * pTexInfo,
__GMM_BUFFER_TYPE *pRestrictions)
{
uint32_t Width, Height, BitsPerPixel;
uint32_t HAlign, VAlign, DAlign, CompressHeight, CompressWidth, CompressDepth;
uint32_t AlignedWidth, BlockHeight, ExpandedArraySize, Pitch;
uint8_t Compress = 0;
GMM_STATUS Status;
GMM_DPF_ENTER;
__GMM_ASSERTPTR(pTexInfo, GMM_ERROR);
__GMM_ASSERTPTR(pRestrictions, GMM_ERROR);
const GMM_PLATFORM_INFO *pPlatform = GMM_OVERRIDE_PLATFORM_INFO(pTexInfo, pGmmLibContext);
BitsPerPixel = pTexInfo->BitsPerPixel;
if(pTexInfo->Flags.Gpu.CCS && pTexInfo->Flags.Gpu.__NonMsaaTileYCcs)
{
// Aux Surfaces are 8bpp.
BitsPerPixel = 8;
}
Height = pTexInfo->BaseHeight;
Width = GFX_ULONG_CAST(pTexInfo->BaseWidth);
pTexInfo->MSAA.NumSamples = GFX_MAX(pTexInfo->MSAA.NumSamples, 1);
if(pTexInfo->Flags.Info.TiledYf || pTexInfo->Flags.Info.TiledYs)
{
FindMipTailStartLod(pTexInfo);
}
ExpandedArraySize =
GFX_MAX(pTexInfo->ArraySize, 1) *
((pTexInfo->Type == RESOURCE_CUBE) ? 6 : 1) * // Cubemaps simply 6-element, 2D arrays.
((pTexInfo->Type == RESOURCE_3D) ? pTexInfo->Depth : 1) * // 3D's simply 2D arrays.
((pTexInfo->Flags.Gpu.Depth || pTexInfo->Flags.Gpu.SeparateStencil ||
(pTexInfo->Flags.Info.TiledYs || pTexInfo->Flags.Info.TiledYf)) ? // MSAA Ys samples are NOT stored as array planes.
1 :
pTexInfo->MSAA.NumSamples); // MSAA (non-Depth/Stencil) RT samples stored as array planes.
if(pTexInfo->Flags.Info.TiledYs || pTexInfo->Flags.Info.TiledYf)
{
ExpandedArraySize = GFX_CEIL_DIV(ExpandedArraySize, pPlatform->TileInfo[pTexInfo->TileMode].LogicalTileDepth);
}
//
// Check for color separation
//
if(pTexInfo->Flags.Gpu.ColorSeparation || pTexInfo->Flags.Gpu.ColorSeparationRGBX)
{
bool csRestrictionsMet = (((ExpandedArraySize <= 2) &&
(ExpandedArraySize == pTexInfo->ArraySize) &&
((pTexInfo->Format == GMM_FORMAT_R8G8B8A8_UNORM) ||
(pTexInfo->Format == GMM_FORMAT_R8G8B8A8_UNORM_SRGB) ||
(pTexInfo->Format == GMM_FORMAT_B8G8R8A8_UNORM) ||
(pTexInfo->Format == GMM_FORMAT_B8G8R8A8_UNORM_SRGB) ||
(pTexInfo->Format == GMM_FORMAT_B8G8R8X8_UNORM) ||
(pTexInfo->Format == GMM_FORMAT_B8G8R8X8_UNORM_SRGB)) &&
((pTexInfo->Flags.Gpu.ColorSeparation && (Width % 16) == 0) ||
(pTexInfo->Flags.Gpu.ColorSeparationRGBX && (Width % 12) == 0))));
if(csRestrictionsMet)
{
ExpandedArraySize = GMM_COLOR_SEPARATION_ARRAY_SIZE;
}
else
{
pTexInfo->Flags.Gpu.ColorSeparation = false;
pTexInfo->Flags.Gpu.ColorSeparationRGBX = false;
}
}
HAlign = pTexInfo->Alignment.HAlign;
VAlign = pTexInfo->Alignment.VAlign;
DAlign = pTexInfo->Alignment.DAlign;
GetCompressionBlockDimensions(pTexInfo->Format, &CompressWidth, &CompressHeight, &CompressDepth);
Compress = GmmIsCompressed(pGmmLibContext, pTexInfo->Format);
/////////////////////////////////
// Calculate Block Surface Height
/////////////////////////////////
if(ExpandedArraySize > 1)
{
uint32_t Alignment = VAlign;
if((pTexInfo->Type == RESOURCE_3D && !pTexInfo->Flags.Info.Linear) ||
(pTexInfo->Flags.Gpu.S3dDx && pGmmLibContext->GetSkuTable().FtrDisplayEngineS3d) ||
(pTexInfo->Flags.Wa.MediaPipeUsage))
{
Alignment = pPlatform->TileInfo[pTexInfo->TileMode].LogicalTileHeight;
//Gmm uses TileY for Stencil allocations, having half TileW height (TileY width compensates)
if(pTexInfo->Flags.Gpu.SeparateStencil && pTexInfo->Flags.Info.TiledW)
{
Alignment *= 2;
}
}
// Calculate the overall Block height...Mip0Height + Max(Mip1Height, Sum of Mip2Height..MipnHeight)
BlockHeight = Get2DMipMapTotalHeight(pTexInfo);
BlockHeight = GFX_ALIGN_NP2(BlockHeight, Alignment);
// GMM internally uses QPitch as the logical distance between slices, but translates
// as appropriate to service client queries in GmmResGetQPitch.
pTexInfo->Alignment.QPitch = BlockHeight;
if(Compress)
{
BlockHeight = GFX_CEIL_DIV(BlockHeight, CompressHeight);
BlockHeight = GetAligned3DBlockHeight(pTexInfo, BlockHeight, ExpandedArraySize);
}
else if(pTexInfo->Flags.Gpu.SeparateStencil && pTexInfo->Flags.Info.TiledW)
{
BlockHeight /= 2;
}
else if(pTexInfo->Flags.Gpu.CCS && pTexInfo->Flags.Gpu.__NonMsaaTileYCcs)
{
BlockHeight /= 16;
}
BlockHeight *= ExpandedArraySize;
}
else
{
pTexInfo->Alignment.QPitch = 0;
BlockHeight = Get2DMipMapHeight(pTexInfo);
}
///////////////////////////////////
// Calculate Pitch
///////////////////////////////////
AlignedWidth = __GMM_EXPAND_WIDTH(this, Width, HAlign, pTexInfo);
// Calculate special pitch case of small dimensions where LOD1 + LOD2 widths
// are greater than LOD0. e.g. dimensions 4x4 and MinPitch == 1
if((pTexInfo->Flags.Info.TiledYf || pTexInfo->Flags.Info.TiledYs) &&
(pTexInfo->Alignment.MipTailStartLod < 2))
{
// Do nothing -- all mips are in LOD0/LOD1, which is already width aligned.
}
else if(pTexInfo->MaxLod >= 2)
{
uint32_t AlignedWidthLod1, AlignedWidthLod2;
AlignedWidthLod1 = __GMM_EXPAND_WIDTH(this, Width >> 1, HAlign, pTexInfo);
AlignedWidthLod2 = __GMM_EXPAND_WIDTH(this, Width >> 2, HAlign, pTexInfo);
AlignedWidth = GFX_MAX(AlignedWidth, AlignedWidthLod1 + AlignedWidthLod2);
}
if(Compress)
{
AlignedWidth = GFX_CEIL_DIV(AlignedWidth, CompressWidth);
}
else if(pTexInfo->Flags.Gpu.SeparateStencil && pTexInfo->Flags.Info.TiledW)
{
AlignedWidth *= 2;
}
else if(pTexInfo->Flags.Gpu.CCS && pTexInfo->Flags.Gpu.__NonMsaaTileYCcs)
{
switch(pTexInfo->BitsPerPixel)
{
case 32:
AlignedWidth /= 8;
break;
case 64:
AlignedWidth /= 4;
break;
case 128:
AlignedWidth /= 2;
break;
default:
__GMM_ASSERT(0);
}
}
else if(pTexInfo->Flags.Gpu.ColorSeparation)
{
AlignedWidth *= pTexInfo->ArraySize;
__GMM_ASSERT(0 == (AlignedWidth % GMM_COLOR_SEPARATION_WIDTH_DIVISION));
AlignedWidth /= GMM_COLOR_SEPARATION_WIDTH_DIVISION;
}
else if(pTexInfo->Flags.Gpu.ColorSeparationRGBX)
{
AlignedWidth *= pTexInfo->ArraySize;
__GMM_ASSERT(0 == (AlignedWidth % GMM_COLOR_SEPARATION_RGBX_WIDTH_DIVISION));
AlignedWidth /= GMM_COLOR_SEPARATION_RGBX_WIDTH_DIVISION;
}
// Default pitch
Pitch = AlignedWidth * BitsPerPixel >> 3;
// Make sure the pitch satisfy linear min pitch requirment
Pitch = GFX_MAX(Pitch, pRestrictions->MinPitch);
// Make sure pitch satisfy alignment restriction
Pitch = GFX_ALIGN(Pitch, pRestrictions->PitchAlignment);
////////////////////
// Adjust for Tiling
////////////////////
if(GMM_IS_TILED(pPlatform->TileInfo[pTexInfo->TileMode]))
{
Pitch = GFX_ALIGN(Pitch, pPlatform->TileInfo[pTexInfo->TileMode].LogicalTileWidth);
BlockHeight = GFX_ALIGN(BlockHeight, pPlatform->TileInfo[pTexInfo->TileMode].LogicalTileHeight);
}
GMM_ASSERTDPF(pTexInfo->Flags.Info.LayoutBelow || !pTexInfo->Flags.Info.LayoutRight, "MIPLAYOUT_RIGHT not supported after Gen6!");
pTexInfo->Flags.Info.LayoutBelow = 1;
pTexInfo->Flags.Info.LayoutRight = 0;
// If a texture is YUV packed, 96, or 48 bpp then one row plus 16 bytes of
// padding needs to be added. Since this will create a none pitch aligned
// surface the padding is aligned to the next row
if(GmmIsYUVPacked(pTexInfo->Format) ||
(pTexInfo->BitsPerPixel == GMM_BITS(96)) ||
(pTexInfo->BitsPerPixel == GMM_BITS(48)))
{
BlockHeight += GMM_SCANLINES(1) + GFX_CEIL_DIV(GMM_BYTES(16), Pitch);
}
// Align height to even row to cover for HW over-fetch
BlockHeight = GFX_ALIGN(BlockHeight, __GMM_EVEN_ROW);
if((Status = // <-- Note assignment.
FillTexPitchAndSize(
pTexInfo, Pitch, BlockHeight, pRestrictions)) == GMM_SUCCESS)
{
Fill2DTexOffsetAddress(pTexInfo);
}
GMM_DPF_EXIT;
return (Status);
}
/////////////////////////////////////////////////////////////////////////////////////
/// Returns the mip offset of given LOD in Mip Tail
///
/// @param[in] pTexInfo: ptr to ::GMM_TEXTURE_INFO,
/// MipLevel: given LOD #
///
/// @return offset value of LOD in bytes
/////////////////////////////////////////////////////////////////////////////////////
uint32_t GmmLib::GmmGen9TextureCalc::GetMipTailByteOffset(GMM_TEXTURE_INFO *pTexInfo,
uint32_t MipLevel)
{
uint32_t ByteOffset = 0, Slot;
GMM_DPF_ENTER;
if((pTexInfo->Type == RESOURCE_1D) || (pTexInfo->Type == RESOURCE_3D))
{
Slot = MipLevel - pTexInfo->Alignment.MipTailStartLod +
(pTexInfo->Flags.Info.TiledYf ? 4 : 0);
switch(Slot)
{
case 0:
ByteOffset = GMM_KBYTE(32);
break;
case 1:
ByteOffset = GMM_KBYTE(16);
break;
case 2:
ByteOffset = GMM_KBYTE(8);
break;
case 3:
ByteOffset = GMM_KBYTE(4);
break;
case 4:
ByteOffset = GMM_KBYTE(2);
break;
case 5:
ByteOffset = GMM_KBYTE(1);
break;
case 6:
ByteOffset = GMM_BYTES(768);
break;
case 7:
ByteOffset = GMM_BYTES(512);
break;
case 8:
ByteOffset = GMM_BYTES(448);
break;
case 9:
ByteOffset = GMM_BYTES(384);
break;
case 10:
ByteOffset = GMM_BYTES(320);
break;
case 11:
ByteOffset = GMM_BYTES(256);
break;
case 12:
ByteOffset = GMM_BYTES(192);
break;
case 13:
ByteOffset = GMM_BYTES(128);
break;
case 14:
ByteOffset = GMM_BYTES(64);
break;
case 15:
ByteOffset = GMM_BYTES(0);
break;
default:
__GMM_ASSERT(0);
}
}
else if(pTexInfo->Type == RESOURCE_2D || pTexInfo->Type == RESOURCE_CUBE)
{
// clang-format off
Slot = MipLevel - pTexInfo->Alignment.MipTailStartLod +
// TileYs