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hi,I want to port the opencl accelerated 3dnr to mobile device, for the performance consideration, I create cl_mem from a opengles texture, in this case the texture internal format only suppoer RGBA on my device (texture with rgba format is must for opencl interop with opengl on my device),so are there any way that can applying the opencl implemented algorithm on rgba color space image? thanks.
The text was updated successfully, but these errors were encountered:
hi,I want to port the opencl accelerated 3dnr to mobile device, for the performance consideration, I create cl_mem from a opengles texture, in this case the texture internal format only suppoer RGBA on my device (texture with rgba format is must for opencl interop with opengl on my device),so are there any way that can applying the opencl implemented algorithm on rgba color space image? thanks.
The text was updated successfully, but these errors were encountered: