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The problem occurs when binding a singleton MonoBehaviour (e.g. using ToGameObject and its overloads) and also performing an Inject() call from the same MonoBehaviour. In both cases an injection is occuring and the PostConstruct is being called.
PostConstruct is being called twice.
And example of the problem can be read at forum.unity3d.com/threads/released-adic-dependency-injection-container.311895/#post-2324897.
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