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How to build a mesh based on particles?
To get the output polygonal object, instead of particles.
What did you use to create meshes in these simulations?: https://youtu.be/elZieJNBYqk
The text was updated successfully, but these errors were encountered:
We use the emPolygonizer which is a tool that reconstructs the surface using a Marching Cubes method. However, the developer of this tool told me last week that we won't continue developing this tool and even took it offline.
How to build a mesh based on particles?
To get the output polygonal object, instead of particles.
What did you use to create meshes in these simulations?:
https://youtu.be/elZieJNBYqk
The text was updated successfully, but these errors were encountered: