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ui_progressbar.h
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ui_progressbar.h
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#pragma once
#include "ui_base_item.h"
namespace ui
{
class c_progress_bar : public base_item {
public:
c_progress_bar( int x, int y, int w, float* progress ) :
base_item( x, y, w, 4, xors( "PROGRESS_BAR" ) ),
m_progress( progress ) { }
virtual void render( ) override {
static const clr_t col_start = clr_t( 231, 105, 105, 255 );
static const clr_t col_end = clr_t( 0xf4, 0x7c, 0xa8, 255 );
int x = get_relative_x( );
int y = get_relative_y( );
ui_draw_rect( x, y, m_width, m_height, ui_get_disabled_col( ) );
if( *m_progress > 0.001f ) {
int fill = *m_progress * m_width;
bool reverse = false;
for( int i{ }; i < fill; ++i ) {
float progress = std::fmod( float( i ) / fill - ( anim_time ), 1.f );
if( progress == 1.0f ) reverse = true;
if( reverse ) {
progress = 1.0f - progress;
}
clr_t col = clr_t::blend( col_start, col_end, progress );
ui_draw_rect( x + i, y, 1, m_height, col );
}
}
}
private:
float* m_progress;
};
}