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[OpenGL] Weird star glitches at some places #137
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Oh weird, it looks like something is happening with one of the View matrices there. |
All three coordinates of each star become very small at the point of the zoom, so there's probably a rounding issue somewhere. It works when using the screen coordinates of each point (sx/sy/0) instead of the 3D coordinates, but I'm not sure how The second issue is still a mystery. |
Interesting find! For me the stars even disappear at some spots using the sx / sy coordinates. Switching back to the Software renderer in those spots shows the stars, so it's even stranger. |
#142 fixes some star rendering issues, but they still disappear sometimes. |
Disappearing stars fix in my PR #259 |
The OpenGL star rendering glitches in a few places. I can reliably reproduce it in a room a the beginning of level 2 (see this savegame):
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