You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Right now the game runs as fast as it can, we should probably either try to VSYNC (via SDL OpengGL?) or limit the game loop so that it's not rendering at 800fps
The text was updated successfully, but these errors were encountered:
A good solution here might be to use OpenGL to do the final call to draw pixels to the screen from the SDL surface, that way we could turn on VSync and let GPU hardware manage things for us.
Right now the game runs as fast as it can, we should probably either try to VSYNC (via SDL OpengGL?) or limit the game loop so that it's not rendering at 800fps
The text was updated successfully, but these errors were encountered: