Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Crash #30

Open
null321-jared opened this issue Dec 25, 2016 · 0 comments
Open

Crash #30

null321-jared opened this issue Dec 25, 2016 · 0 comments

Comments

@null321-jared
Copy link
Contributor

What steps will reproduce the problem?

  1. Create a PlayerNPC
  2. Do something that makes it try to use the player's connection. In this case I died near them, but there are times where it seems random. Once it happened when I brought them very far from where they originally spawned.
  3. NPE happens, crashing server.

What were you expecting to happen? What happened instead?

I expected it to not crash.

What version of the plugin are you using? Type /version <Plugin Name>

2.3.1

What Spigot version are you using? Type /version

1.11

Do you have an error log? Use pastebin.com. If you're not sure, upload your whole server log

Here's the error: http://pastebin.com/JEdBGrzy

Did your client crash? Upload errors in .minecraft/logs/latest.log as well

It did not.

Additional information? (Are you using Bungeecord? Did it work in previous versions? etc.)

I don't know if this is new or not. It actually sends my server into a crash loop for some reason. As I typed this my server crashed 21 times. I tested it with a backup world and it still happens. It does not happen if I unload NPCLib, so only when it IS loaded.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants