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RippleMask blocks input after ScreenConfig.Back is called #48

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RoryDungan opened this issue May 20, 2015 · 1 comment
Open

RippleMask blocks input after ScreenConfig.Back is called #48

RoryDungan opened this issue May 20, 2015 · 1 comment

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@RoryDungan
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After calling Back() on a ScreenConfig, the ripple mask object of that screen stays in place after the animation has finished playing and, while it is invisible so doesn't visually obscure the new screen, still blocks clicks and touches.

This seems to also have something to do with timing of the animation since as the animation plays, the ripple mask shrinks and sometimes becomes so small that it isn't noticeable.

@InvexGames
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Hi! Thanks for bringing this issue to my attention :)

I'm now working on MaterialUI in a private repo, adding features and the likes for an official release on the Asset Store - this means that I won't be adding/fixing anything more in this repo (sorry). Feel free to fork this one if you'd like to tackle to issue yourself, and/or send me an email at invex@invexgames.com if you want me to let you know when it's available.

Cheers,
Declan.

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