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fresnel2.pov
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fresnel2.pov
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camera {
location <0, 0, 20>
up <0, 1, 0>
right <1.33333, 0, 0>
look_at <0, 0, 0>
}
light_source {<-100, 100, 100> color rgb <1.5, 1.5, 1.5>}
sphere { <-7, 1.0, 0>, 3
pigment { color rgbf <1.0, 1.0, 1.0, 0.5> }
finish { ambient 0.02 diffuse 0.4 specular 0.6 roughness 0.02 refraction 1.0 ior 1.33 }
}
sphere { <0, 1.0, 0>, 3
pigment { color rgbf <1.0, 1.0, 1.0, 0.5>}
finish { ambient 0.02 diffuse 0.4 specular 0.6 roughness 0.02 refraction 1.0 ior 1.5 }
}
sphere { <8, 1.0, 0>, 3
pigment { color rgbf <1.0, 1.0, 1.0, 0.5>}
finish { ambient 0.02 diffuse 0.4 specular 0.6 roughness 0.02 refraction 1.0 ior 1.75 }
}
sphere { <-6, -1.5, 6>, 0.5
pigment { color rgb <0.7, 0.3, 0.3> }
finish {ambient 0.4 diffuse 0.8}
}
sphere { <3, -1.5, 6>, 0.5
pigment { color rgb <0.2, 0.7, 0.25> }
finish {ambient 0.4 diffuse 0.8}
}
sphere { <4, -1.5, 8>, 0.5
pigment { color rgb <0.7, 0.55, 0.2> }
finish { ambient 0.4 diffuse 0.8 }
}
plane {<0, 1, 0>, -2
pigment { color rgb <0.2, 0.4, 0.7> }
finish { ambient 0.4 diffuse 0.8 }
}
plane {<0, 0, -1>, 200
pigment { color rgb <0.6, 0.6, 0.6> }
finish { ambient 1.0 diffuse 0.0 }
}
plane {<1, 0, 0>, 200
pigment { color rgb <0.6, 0.6, 0.6> }
finish { ambient 1.0 diffuse 0.0 }
}
plane {<-1, 0, 0>, 200
pigment { color rgb <0.6, 0.6, 0.6> }
finish { ambient 1.0 diffuse 0.0 }
}