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feat(classkit): add ClassKit plugin (#2590)
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* add classkit plugin

* refactor
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sebastianbaar authored and danielsogl committed Jul 18, 2018
1 parent ecc698e commit a6c8045
Showing 1 changed file with 366 additions and 0 deletions.
366 changes: 366 additions & 0 deletions src/@ionic-native/plugins/class-kit/index.ts
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import { Injectable } from '@angular/core';
import { Cordova, IonicNativePlugin, Plugin } from '@ionic-native/core';

export interface CCKContext {
/**
* Full identifier path from root, including the context identifier itself..
*/
identifierPath: string[];
/**
* Title of the context.
*/
title: string;
/**
* Optional. Type value for the context.
*/
type?: CCKContextType;
/**
* Optional. Topic value of the context.
*/
topic?: string;
/**
* Optional. Display order of the context.
*/
displayOrder?: number;
}

export enum CCKContextType {
none = 0,
app,
chapter,
section,
level,
page,
task,
challenge,
quiz,
exercise,
lesson,
book,
game,
document,
audio,
video
}

export enum CCKContextTopic {
math = 'math',
science = 'science',
literacyAndWriting = 'literacyAndWriting',
worldLanguage = 'worldLanguage',
socialScience = 'socialScience',
computerScienceAndEngineering = 'computerScienceAndEngineering',
artsAndMusic = 'artsAndMusic',
healthAndFitness = 'healthAndFitness'
}

export interface CCKBinaryItem {
/**
* A unique string identifier for the activity item.
*/
identifier: string;
/**
* A human readable name for the activity item.
*/
title: string;
/**
* A type value for the activity item.
*/
type: CCKBinaryType;
/**
* The value that the binary activity item takes.
*/
isCorrect: boolean;
/**
* Optional. Should the activity item be added as the primary activity item.
*/
isPrimaryActivityItem?: boolean;
}

export enum CCKBinaryType {
trueFalse = 0,
passFail,
yesNo
}

export interface CCKScoreItem {
/**
* A unique string identifier for the activity item.
*/
identifier: string;
/**
* A human readable name for the activity item.
*/
title: string;
/**
* The score earned during completion of a task.
*/
score: number;
/**
* The maximum possible score, against which the reported score should be judged.
*/
maxScore: number;
/**
* Optional. Should the activity item be added as the primary activity item.
*/
isPrimaryActivityItem?: boolean;
}

export interface CCKQuantityItem {
/**
* A unique string identifier for the activity item.
*/
identifier: string;
/**
* A human readable name for the activity item.
*/
title: string;
/**
* A quantity associated with the task.
*/
quantity: number;
/**
* Optional. Should the activity item be added as the primary activity item.
*/
isPrimaryActivityItem?: boolean;
}

/**
* @name Class Kit
* @description Plugin for using Apple's ClassKit framework.
*
*
* Prerequisites:
* Only works with Xcode 9.4 and iOS 11.4. Your Provisioning Profile must include the ClassKit capability. Read more about how to Request ClassKit Resources (https://developer.apple.com/contact/classkit/) in here: https://developer.apple.com/documentation/classkit/enabling_classkit_in_your_app.
* Also note that you can’t test ClassKit behavior in Simulator because Schoolwork isn’t available in that environment.
*
* @usage
* ```typescript
* import { ClassKit, CCKContext, CCKBinaryItem, CCKQuantityItem, CCKScoreItem, CCKContextTopic, CCKContextType, CCKBinaryType } from '@ionic-native/class-kit';
*
* // Init contexts defined in XML file 'CCK-contexts.xml'
* constructor( ..., private classKit: ClassKit) {
* platform.ready().then(() => {
* classKit.initContextsFromXml("classkitplugin://")
* .then(() => console.log("success"))
* .catch(e => console.log("error: ", e));
* });
* }
*
* ...
*
* // Init context with identifier path
* const context: CCKContext = {
* identifierPath: ["parent_title_one", "child_one", "child_one_correct_quiz"],
* title: "child one correct quiz",
* type: CCKContextType.exercise,
* topic: CCKContextTopic.science,
* displayOrder: 0
* };
*
* this.classKit.addContext("classkitplugin://", context)
* .then(() => console.log("success"))
* .catch(e => console.log("error: ", e));
*
*
* // Remove all contexts
* this.classKit.removeContexts()
* .then(() => console.log("success"))
* .catch(e => console.log("error: ", e));
*
*
* // Remove context with identifier path
* this.classKit.removeContext(["parent_title_one", "child_one", "child_one_correct_quiz"])
* .then(() => console.log("success"))
* .catch(e => console.log("error: ", e));
*
*
* // Begin a new activity or restart an activity for a given context
* this.classKit.beginActivity(["parent_title_one", "child_two", "child_two_quiz"], false)
* .then(() => console.log("success"))
* .catch(e => console.log("error: ", e));
*
*
* // Adds a progress range to the active given activity
* this.classKit.setProgressRange(0, 0.66)
* .then(() => console.log("success"))
* .catch(e => console.log("error: ", e));
*
*
* // Adds a progress to the active given activity
* this.classKit.setProgress(0.66)
* .then(() => console.log("success"))
* .catch(e => console.log("error: ", e));
*
*
* // Adds activity information that is true or false, pass or fail, yes or no
* const binaryItem: CCKBinaryItem = {
* identifier: "child_two_quiz_IDENTIFIER_1",
* title: "CHILD TWO QUIZ 1",
* type: CCKBinaryType.trueFalse,
* isCorrect: isCorrect,
* isPrimaryActivityItem: false
* };
*
* this.classKit.setBinaryItem(binaryItem)
* .then(() => console.log("success"))
* .catch(e => console.log("error: ", e));
*
*
* // Adds activity information that signifies a score out of a possible maximum
* const scoreItem: CCKScoreItem = {
* identifier: "total_score",
* title: "Total Score :-)",
* score: 0.66,
* maxScore: 1.0,
* isPrimaryActivityItem: true
* };
*
* this.classKit.setScoreItem(scoreItem)
* .then(() => console.log("success"))
* .catch(e => console.log("error: ", e));
*
*
* // Activity information that signifies a quantity
* const quantityItem: CCKQuantityItem = {
* identifier: "quantity_item_hints",
* title: "Hints",
* quantity: 12,
* isPrimaryActivityItem: false
* };
*
* this.classKit.setQuantityItem(quantityItem)
* .then(() => console.log("success"))
* .catch(e => console.log("error: ", e));
*
* ```
*
* @interfaces
* CCKContext
* CCKContextType
* CCKContextTopic
* CCKBinaryItem
* CCKBinaryType
* CCKScoreItem
* CCKQuantityItem
*/
@Plugin({
pluginName: 'ClassKit',
plugin: 'cordova-plugin-classkit',
pluginRef: 'CordovaClassKit',
repo: 'https://github.com/sebastianbaar/cordova-plugin-classkit.git',
platforms: ['iOS']
})
@Injectable()
export class ClassKit extends IonicNativePlugin {
/**
* Init contexts defined in XML file 'CCK-contexts.xml'
* @param {string} urlPrefix URL prefix to use for custom URLs to locate activities (deeplink).
* @return {Promise<any>}
*/
@Cordova()
initContextsFromXml(urlPrefix: string): Promise<any> {
return;
}

/**
* Init context with identifier path
* @param {string} urlPrefix URL prefix to use for custom URLs to locate activities (deeplink).
* @param {CCKContext} context Context to initialize.
* @return {Promise<any>}
*/
@Cordova()
addContext(urlPrefix: string, context: CCKContext): Promise<any> {
return;
}

/**
* Remove all contexts
* @return {Promise<any>}
*/
@Cordova()
removeContexts(): Promise<any> {
return;
}

/**
* Remove context with identifier path
* @param {string[]} identifierPath Full identifier path from root, including the context identifier itself.
* @return {Promise<any>}
*/
@Cordova()
removeContext(identifierPath: string[]): Promise<any> {
return;
}

/**
* Begin a new activity or restart an activity for a given context
* @param {string[]} identifierPath Full identifier path from root, including the context identifier itself.
* @param {boolean} asNew Should a new activity be created (or an old activity be restarted).
* @return {Promise<any>}
*/
@Cordova()
beginActivity(identifierPath: string[], asNew: boolean): Promise<any> {
return;
}

/**
* End the active activity
* @return {Promise<any>}
*/
@Cordova()
endActivity(): Promise<any> {
return;
}

/**
* Adds a progress range to the active given activity
* @param {number} fromStart The beginning of the new range to add. This should be fractional value between 0 and 1, inclusive.
* @param {number} toEnd The end of the new range to add. This should be larger than the start value and less than or equal to one.
* @return {Promise<any>}
*/
@Cordova()
setProgressRange(fromStart: number, toEnd: number): Promise<any> {
return;
}

/**
* Adds a progress to the active given activity
* @param {number} progress A measure of progress through the task, given as a fraction in the range [0, 1].
* @return {Promise<any>}
*/
@Cordova()
setProgress(progress: number): Promise<any> {
return;
}

/**
* Adds activity information that is true or false, pass or fail, yes or no
* @param {CCKBinaryItem} binaryItem The binary item to add to the activity.
* @return {Promise<any>}
*/
@Cordova()
setBinaryItem(binaryItem: CCKBinaryItem): Promise<any> {
return;
}

/**
* Adds activity information that signifies a score out of a possible maximum
* @param {CCKScoreItem} scoreItem The score item to add to the activity.
* @return {Promise<any>}
*/
@Cordova()
setScoreItem(scoreItem: CCKScoreItem): Promise<any> {
return;
}

/**
* Activity information that signifies a quantity.
* @param {CCKQuantityItem} quantityItem The quantity item to add to the activity.
* @return {Promise<any>}
*/
@Cordova()
setQuantityItem(quantityItem: CCKQuantityItem): Promise<any> {
return;
}
}

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