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GroupEntities.md

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GroupEntities

Properties

Name Type Description Notes
Actions Pointer to ActionCollection [optional]
Servers Pointer to ServerCollection [optional]

Methods

NewGroupEntities

func NewGroupEntities() *GroupEntities

NewGroupEntities instantiates a new GroupEntities object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewGroupEntitiesWithDefaults

func NewGroupEntitiesWithDefaults() *GroupEntities

NewGroupEntitiesWithDefaults instantiates a new GroupEntities object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetActions

func (o *GroupEntities) GetActions() ActionCollection

GetActions returns the Actions field if non-nil, zero value otherwise.

GetActionsOk

func (o *GroupEntities) GetActionsOk() (*ActionCollection, bool)

GetActionsOk returns a tuple with the Actions field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetActions

func (o *GroupEntities) SetActions(v ActionCollection)

SetActions sets Actions field to given value.

HasActions

func (o *GroupEntities) HasActions() bool

HasActions returns a boolean if a field has been set.

GetServers

func (o *GroupEntities) GetServers() ServerCollection

GetServers returns the Servers field if non-nil, zero value otherwise.

GetServersOk

func (o *GroupEntities) GetServersOk() (*ServerCollection, bool)

GetServersOk returns a tuple with the Servers field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetServers

func (o *GroupEntities) SetServers(v ServerCollection)

SetServers sets Servers field to given value.

HasServers

func (o *GroupEntities) HasServers() bool

HasServers returns a boolean if a field has been set.