/
model_group_entities.go
144 lines (111 loc) · 3.48 KB
/
model_group_entities.go
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/*
* CLOUD API
*
* An enterprise-grade Infrastructure is provided as a Service (IaaS) solution that can be managed through a browser-based \"Data Center Designer\" (DCD) tool or via an easy to use API. The API allows you to perform a variety of management tasks such as spinning up additional servers, adding volumes, adjusting networking, and so forth. It is designed to allow users to leverage the same power and flexibility found within the DCD visual tool. Both tools are consistent with their concepts and lend well to making the experience smooth and intuitive.
*
* API version: 5.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package ionoscloud
import (
"encoding/json"
)
// GroupEntities struct for GroupEntities
type GroupEntities struct {
Users *GroupMembers `json:"users,omitempty"`
Resources *ResourceGroups `json:"resources,omitempty"`
}
// GetUsers returns the Users field value
// If the value is explicit nil, the zero value for GroupMembers will be returned
func (o *GroupEntities) GetUsers() *GroupMembers {
if o == nil {
return nil
}
return o.Users
}
// GetUsersOk returns a tuple with the Users field value
// and a boolean to check if the value has been set.
// NOTE: If the value is an explicit nil, `nil, true` will be returned
func (o *GroupEntities) GetUsersOk() (*GroupMembers, bool) {
if o == nil {
return nil, false
}
return o.Users, true
}
// SetUsers sets field value
func (o *GroupEntities) SetUsers(v GroupMembers) {
o.Users = &v
}
// HasUsers returns a boolean if a field has been set.
func (o *GroupEntities) HasUsers() bool {
if o != nil && o.Users != nil {
return true
}
return false
}
// GetResources returns the Resources field value
// If the value is explicit nil, the zero value for ResourceGroups will be returned
func (o *GroupEntities) GetResources() *ResourceGroups {
if o == nil {
return nil
}
return o.Resources
}
// GetResourcesOk returns a tuple with the Resources field value
// and a boolean to check if the value has been set.
// NOTE: If the value is an explicit nil, `nil, true` will be returned
func (o *GroupEntities) GetResourcesOk() (*ResourceGroups, bool) {
if o == nil {
return nil, false
}
return o.Resources, true
}
// SetResources sets field value
func (o *GroupEntities) SetResources(v ResourceGroups) {
o.Resources = &v
}
// HasResources returns a boolean if a field has been set.
func (o *GroupEntities) HasResources() bool {
if o != nil && o.Resources != nil {
return true
}
return false
}
func (o GroupEntities) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if o.Users != nil {
toSerialize["users"] = o.Users
}
if o.Resources != nil {
toSerialize["resources"] = o.Resources
}
return json.Marshal(toSerialize)
}
type NullableGroupEntities struct {
value *GroupEntities
isSet bool
}
func (v NullableGroupEntities) Get() *GroupEntities {
return v.value
}
func (v *NullableGroupEntities) Set(val *GroupEntities) {
v.value = val
v.isSet = true
}
func (v NullableGroupEntities) IsSet() bool {
return v.isSet
}
func (v *NullableGroupEntities) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableGroupEntities(val *GroupEntities) *NullableGroupEntities {
return &NullableGroupEntities{value: val, isSet: true}
}
func (v NullableGroupEntities) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableGroupEntities) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}