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model_state_response.go
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model_state_response.go
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/*
Wasp API
REST API for the Wasp node
API version: 0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package apiclient
import (
"encoding/json"
)
// checks if the StateResponse type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &StateResponse{}
// StateResponse struct for StateResponse
type StateResponse struct {
// The state of the requested key (Hex-encoded)
State string `json:"state"`
}
// NewStateResponse instantiates a new StateResponse object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewStateResponse(state string) *StateResponse {
this := StateResponse{}
this.State = state
return &this
}
// NewStateResponseWithDefaults instantiates a new StateResponse object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewStateResponseWithDefaults() *StateResponse {
this := StateResponse{}
return &this
}
// GetState returns the State field value
func (o *StateResponse) GetState() string {
if o == nil {
var ret string
return ret
}
return o.State
}
// GetStateOk returns a tuple with the State field value
// and a boolean to check if the value has been set.
func (o *StateResponse) GetStateOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.State, true
}
// SetState sets field value
func (o *StateResponse) SetState(v string) {
o.State = v
}
func (o StateResponse) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o StateResponse) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["state"] = o.State
return toSerialize, nil
}
type NullableStateResponse struct {
value *StateResponse
isSet bool
}
func (v NullableStateResponse) Get() *StateResponse {
return v.value
}
func (v *NullableStateResponse) Set(val *StateResponse) {
v.value = val
v.isSet = true
}
func (v NullableStateResponse) IsSet() bool {
return v.isSet
}
func (v *NullableStateResponse) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableStateResponse(val *StateResponse) *NullableStateResponse {
return &NullableStateResponse{value: val, isSet: true}
}
func (v NullableStateResponse) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableStateResponse) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}