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model_assets.go
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model_assets.go
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/*
Wasp API
REST API for the Wasp node
API version: 0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package apiclient
import (
"encoding/json"
)
// checks if the Assets type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &Assets{}
// Assets struct for Assets
type Assets struct {
// The base tokens (uint64 as string)
BaseTokens string `json:"baseTokens"`
NativeTokens []NativeToken `json:"nativeTokens"`
Nfts []string `json:"nfts"`
}
// NewAssets instantiates a new Assets object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewAssets(baseTokens string, nativeTokens []NativeToken, nfts []string) *Assets {
this := Assets{}
this.BaseTokens = baseTokens
this.NativeTokens = nativeTokens
this.Nfts = nfts
return &this
}
// NewAssetsWithDefaults instantiates a new Assets object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewAssetsWithDefaults() *Assets {
this := Assets{}
return &this
}
// GetBaseTokens returns the BaseTokens field value
func (o *Assets) GetBaseTokens() string {
if o == nil {
var ret string
return ret
}
return o.BaseTokens
}
// GetBaseTokensOk returns a tuple with the BaseTokens field value
// and a boolean to check if the value has been set.
func (o *Assets) GetBaseTokensOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.BaseTokens, true
}
// SetBaseTokens sets field value
func (o *Assets) SetBaseTokens(v string) {
o.BaseTokens = v
}
// GetNativeTokens returns the NativeTokens field value
func (o *Assets) GetNativeTokens() []NativeToken {
if o == nil {
var ret []NativeToken
return ret
}
return o.NativeTokens
}
// GetNativeTokensOk returns a tuple with the NativeTokens field value
// and a boolean to check if the value has been set.
func (o *Assets) GetNativeTokensOk() ([]NativeToken, bool) {
if o == nil {
return nil, false
}
return o.NativeTokens, true
}
// SetNativeTokens sets field value
func (o *Assets) SetNativeTokens(v []NativeToken) {
o.NativeTokens = v
}
// GetNfts returns the Nfts field value
func (o *Assets) GetNfts() []string {
if o == nil {
var ret []string
return ret
}
return o.Nfts
}
// GetNftsOk returns a tuple with the Nfts field value
// and a boolean to check if the value has been set.
func (o *Assets) GetNftsOk() ([]string, bool) {
if o == nil {
return nil, false
}
return o.Nfts, true
}
// SetNfts sets field value
func (o *Assets) SetNfts(v []string) {
o.Nfts = v
}
func (o Assets) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o Assets) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["baseTokens"] = o.BaseTokens
toSerialize["nativeTokens"] = o.NativeTokens
toSerialize["nfts"] = o.Nfts
return toSerialize, nil
}
type NullableAssets struct {
value *Assets
isSet bool
}
func (v NullableAssets) Get() *Assets {
return v.value
}
func (v *NullableAssets) Set(val *Assets) {
v.value = val
v.isSet = true
}
func (v NullableAssets) IsSet() bool {
return v.isSet
}
func (v *NullableAssets) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableAssets(val *Assets) *NullableAssets {
return &NullableAssets{value: val, isSet: true}
}
func (v NullableAssets) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableAssets) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}