/
float.go
144 lines (129 loc) · 3.84 KB
/
float.go
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package basicnode
import (
ipld "github.com/ipld/go-ipld-prime"
"github.com/ipld/go-ipld-prime/node/mixins"
)
var (
_ ipld.Node = plainFloat(0)
_ ipld.NodePrototype = Prototype__Float{}
_ ipld.NodeBuilder = &plainFloat__Builder{}
_ ipld.NodeAssembler = &plainFloat__Assembler{}
)
func NewFloat(value float64) ipld.Node {
v := plainFloat(value)
return &v
}
// plainFloat is a simple boxed float that complies with ipld.Node.
type plainFloat float64
// -- Node interface methods -->
func (plainFloat) Kind() ipld.Kind {
return ipld.Kind_Float
}
func (plainFloat) LookupByString(string) (ipld.Node, error) {
return mixins.Float{TypeName: "float"}.LookupByString("")
}
func (plainFloat) LookupByNode(key ipld.Node) (ipld.Node, error) {
return mixins.Float{TypeName: "float"}.LookupByNode(nil)
}
func (plainFloat) LookupByIndex(idx int64) (ipld.Node, error) {
return mixins.Float{TypeName: "float"}.LookupByIndex(0)
}
func (plainFloat) LookupBySegment(seg ipld.PathSegment) (ipld.Node, error) {
return mixins.Float{TypeName: "float"}.LookupBySegment(seg)
}
func (plainFloat) MapIterator() ipld.MapIterator {
return nil
}
func (plainFloat) ListIterator() ipld.ListIterator {
return nil
}
func (plainFloat) Length() int64 {
return -1
}
func (plainFloat) IsAbsent() bool {
return false
}
func (plainFloat) IsNull() bool {
return false
}
func (plainFloat) AsBool() (bool, error) {
return mixins.Float{TypeName: "float"}.AsBool()
}
func (plainFloat) AsInt() (int64, error) {
return mixins.Float{TypeName: "float"}.AsInt()
}
func (n plainFloat) AsFloat() (float64, error) {
return float64(n), nil
}
func (plainFloat) AsString() (string, error) {
return mixins.Float{TypeName: "float"}.AsString()
}
func (plainFloat) AsBytes() ([]byte, error) {
return mixins.Float{TypeName: "float"}.AsBytes()
}
func (plainFloat) AsLink() (ipld.Link, error) {
return mixins.Float{TypeName: "float"}.AsLink()
}
func (plainFloat) Prototype() ipld.NodePrototype {
return Prototype__Float{}
}
// -- NodePrototype -->
type Prototype__Float struct{}
func (Prototype__Float) NewBuilder() ipld.NodeBuilder {
var w plainFloat
return &plainFloat__Builder{plainFloat__Assembler{w: &w}}
}
// -- NodeBuilder -->
type plainFloat__Builder struct {
plainFloat__Assembler
}
func (nb *plainFloat__Builder) Build() ipld.Node {
return nb.w
}
func (nb *plainFloat__Builder) Reset() {
var w plainFloat
*nb = plainFloat__Builder{plainFloat__Assembler{w: &w}}
}
// -- NodeAssembler -->
type plainFloat__Assembler struct {
w *plainFloat
}
func (plainFloat__Assembler) BeginMap(sizeHint int64) (ipld.MapAssembler, error) {
return mixins.FloatAssembler{TypeName: "float"}.BeginMap(0)
}
func (plainFloat__Assembler) BeginList(sizeHint int64) (ipld.ListAssembler, error) {
return mixins.FloatAssembler{TypeName: "float"}.BeginList(0)
}
func (plainFloat__Assembler) AssignNull() error {
return mixins.FloatAssembler{TypeName: "float"}.AssignNull()
}
func (plainFloat__Assembler) AssignBool(bool) error {
return mixins.FloatAssembler{TypeName: "float"}.AssignBool(false)
}
func (plainFloat__Assembler) AssignInt(int64) error {
return mixins.FloatAssembler{TypeName: "float"}.AssignInt(0)
}
func (na *plainFloat__Assembler) AssignFloat(v float64) error {
*na.w = plainFloat(v)
return nil
}
func (plainFloat__Assembler) AssignString(string) error {
return mixins.FloatAssembler{TypeName: "float"}.AssignString("")
}
func (plainFloat__Assembler) AssignBytes([]byte) error {
return mixins.FloatAssembler{TypeName: "float"}.AssignBytes(nil)
}
func (plainFloat__Assembler) AssignLink(ipld.Link) error {
return mixins.FloatAssembler{TypeName: "float"}.AssignLink(nil)
}
func (na *plainFloat__Assembler) AssignNode(v ipld.Node) error {
if v2, err := v.AsFloat(); err != nil {
return err
} else {
*na.w = plainFloat(v2)
return nil
}
}
func (plainFloat__Assembler) Prototype() ipld.NodePrototype {
return Prototype__Float{}
}