/
tools.go
289 lines (238 loc) · 5.54 KB
/
tools.go
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package ui
import (
"bytes"
"image"
"image/color"
"github.com/go-gl/glfw/v3.3/glfw"
)
type FormTimer struct {
Enabled bool
LastElapsedDTMSec int64
Period int64
Handler func()
}
type CoordinateTranslator interface {
TranslateX(x int) int
TranslateY(y int) int
}
func (c *FormTimer) StartTimer() {
c.Enabled = true
}
func (c *FormTimer) StopTimer() {
c.Enabled = false
}
type UserDataContainer struct {
userDataContainer map[string]interface{}
//TempData string
}
func (c *UserDataContainer) SetUserData(key string, data interface{}) {
c.InitDataContainer()
c.userDataContainer[key] = data
}
func (c *UserDataContainer) UserData(key string) interface{} {
c.InitDataContainer()
return c.userDataContainer[key]
}
func (c *UserDataContainer) AllUserData() interface{} {
return c.userDataContainer
}
func (c *UserDataContainer) InitDataContainer() {
if c.userDataContainer == nil {
c.userDataContainer = make(map[string]interface{})
}
}
func (c *UserDataContainer) Dispose() {
c.userDataContainer = nil
}
type MouseButton int
const MouseButtonLeft MouseButton = 0x01
const MouseButtonMiddle MouseButton = 0x02
const MouseButtonRight MouseButton = 0x04
type KeyModifiers struct {
Shift bool
Control bool
Alt bool
}
type Event struct {
UserDataContainer
Sender interface{}
Modifiers KeyModifiers
Ignore bool
}
func (c *Event) SetPosX(x int) {
}
func (c *Event) SetPosY(y int) {
}
func (c *Event) PosX() int {
return 0
}
func (c *Event) PosY() int {
return 0
}
type MouseEvent struct {
Event
X, Y int
}
func (c *MouseEvent) SetPosX(x int) {
c.X = x
}
func (c *MouseEvent) SetPosY(y int) {
c.Y = y
}
func (c *MouseEvent) PosX() int {
return c.X
}
func (c *MouseEvent) PosY() int {
return c.Y
}
type MouseWheelEvent struct {
MouseEvent
Delta int
}
type MouseMoveEvent struct {
MouseEvent
}
type MouseDownEvent struct {
MouseEvent
Button MouseButton
}
func NewEvent(sender interface{}) *Event {
var event Event
event.InitDataContainer()
event.Sender = sender
return &event
}
func NewMouseDownEvent(x, y int, button MouseButton, modifiers KeyModifiers) *MouseDownEvent {
var event MouseDownEvent
event.InitDataContainer()
event.Modifiers = modifiers
event.X = x
event.Y = y
event.Button = button
return &event
}
func NewMouseDropEvent(x, y int, button MouseButton, modifiers KeyModifiers, droppingObject interface{}) *MouseDropEvent {
var event MouseDropEvent
event.InitDataContainer()
event.Modifiers = modifiers
event.X = x
event.Y = y
event.Button = button
event.DroppingObject = droppingObject
return &event
}
func NewMouseValidateDropEvent(x, y int, button MouseButton, modifiers KeyModifiers, droppingObject interface{}) *MouseValidateDropEvent {
var event MouseValidateDropEvent
event.InitDataContainer()
event.Modifiers = modifiers
event.X = x
event.Y = y
event.Button = button
event.DroppingObject = droppingObject
return &event
}
type MouseUpEvent struct {
MouseEvent
Button MouseButton
}
type MouseDropEvent struct {
MouseEvent
Button MouseButton
DroppingObject interface{}
}
type MouseValidateDropEvent struct {
MouseEvent
Button MouseButton
DroppingObject interface{}
AllowDrop bool
}
type MouseClickEvent struct {
MouseEvent
Button MouseButton
}
type MouseDblClickEvent struct {
MouseEvent
Button MouseButton
}
type KeyDownEvent struct {
Event
Key glfw.Key
}
type KeyUpEvent struct {
Event
Key glfw.Key
}
type KeyCharEvent struct {
Event
Ch rune
}
type FormSizeChangedEvent struct {
Event
Width int
Height int
}
func (event *MouseWheelEvent) Translate(w CoordinateTranslator) *MouseWheelEvent {
//var result MouseWheelEvent
result := *event
result.X = w.TranslateX(event.X)
result.Y = w.TranslateY(event.Y)
return &result
}
func (event *MouseMoveEvent) Translate(w CoordinateTranslator) *MouseMoveEvent {
//var result MouseMoveEvent
result := *event
result.X = w.TranslateX(event.X)
result.Y = w.TranslateY(event.Y)
return &result
}
func (event *MouseDropEvent) Translate(w CoordinateTranslator) *MouseDropEvent {
//var result MouseDropEvent
result := *event
result.X = w.TranslateX(event.X)
result.Y = w.TranslateY(event.Y)
return &result
}
func (event *MouseValidateDropEvent) Translate(w CoordinateTranslator) *MouseValidateDropEvent {
//var result MouseValidateDropEvent
result := *event
result.X = w.TranslateX(event.X)
result.Y = w.TranslateY(event.Y)
return &result
}
func (event *MouseDownEvent) Translate(w CoordinateTranslator) *MouseDownEvent {
//var result MouseDownEvent
result := *event
result.X = w.TranslateX(event.X)
result.Y = w.TranslateY(event.Y)
return &result
}
func (event *MouseUpEvent) Translate(w CoordinateTranslator) *MouseUpEvent {
//var result MouseUpEvent
result := *event
result.X = w.TranslateX(event.X)
result.Y = w.TranslateY(event.Y)
return &result
}
func (event *MouseClickEvent) Translate(w CoordinateTranslator) *MouseClickEvent {
//var result MouseClickEvent
result := *event
result.X = w.TranslateX(event.X)
result.Y = w.TranslateY(event.Y)
return &result
}
func (event *MouseDblClickEvent) Translate(w CoordinateTranslator) *MouseDblClickEvent {
//var result MouseDblClickEvent
result := *event
result.X = w.TranslateX(event.X)
result.Y = w.TranslateY(event.Y)
return &result
}
func ColorWithAlpha(col color.Color, alpha uint8) color.Color {
r, b, g, _ := col.RGBA()
return color.RGBA{uint8(r >> 8), uint8(g >> 8), uint8(b >> 8), alpha}
}
func DecodeImage(bs []byte) image.Image {
reader := bytes.NewReader(bs)
image, _, _ := image.Decode(reader)
return image
}