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Deferred passes are not supported #85

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coderbot16 opened this issue Jan 19, 2021 · 3 comments
Closed

Deferred passes are not supported #85

coderbot16 opened this issue Jan 19, 2021 · 3 comments
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unimplemented Something isn't implemented yet

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@coderbot16
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These execute before translucent rendering, and are for the most part just like composite passes.

Required by BSL.

@coderbot16 coderbot16 added the unimplemented Something isn't implemented yet label Mar 1, 2021
@coderbot16
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These are needed for reflections on BSL. Furthermore, programs executing after deferred passes need to read from the correctly updated texture units (given the "flip" after a program writes to a texture unit)

@IMS212
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IMS212 commented Jun 10, 2021

This should be fixed by b3e655f, should this be closed?

@thedocruby
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Yes I believe so. I will take the liberty.

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