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chargen.go
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chargen.go
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package chargen
import (
"math/rand"
"github.com/ironarachne/random"
"github.com/ironarachne/utility"
"github.com/ironarachne/culturegen"
)
// Character is a character
type Character struct {
FirstName string
LastName string
Gender string
Age int
AgeCategory string
Orientation string
Height int
Weight int
Profession string
Hobby Hobby
PsychologicalTraits []string
Motivation string
HairColor string
HairStyle string
FacialHair string
EyeColor string
FaceShape string
MouthShape string
NoseShape string
Culture culturegen.Culture
}
// Couple is a pair of partners
type Couple struct {
Partner1 Character
Partner2 Character
CanHaveChildren bool
}
// Family is a family of characters
type Family struct {
FamilyName string
Parents Couple
Children []Character
}
func getOppositeGender(gender string) string {
if gender == "male" {
return "female"
}
return "male"
}
func getAppropriateName(gender string, culture culturegen.Culture) (string, string) {
firstName := culture.Language.RandomGenderedName(gender)
lastName := culture.Language.RandomName()
return firstName, lastName
}
func getAgeCategoryRange(ageCategory string) (int, int) {
minAge := 0
maxAge := 1
if ageCategory == "infant" {
minAge = 0
maxAge = 1
} else if ageCategory == "child" {
minAge = 2
maxAge = 12
} else if ageCategory == "teenager" {
minAge = 13
maxAge = 19
} else if ageCategory == "young adult" {
minAge = 20
maxAge = 25
} else if ageCategory == "adult" {
minAge = 26
maxAge = 69
} else if ageCategory == "elderly" {
minAge = 70
maxAge = 110
}
return minAge, maxAge
}
func getRandomAge(ageCategory string) int {
minAge, maxAge := getAgeCategoryRange(ageCategory)
return rand.Intn(maxAge-minAge) + minAge
}
func getAgeCategoryFromAge(age int) string {
ageCategory := ""
minAge := 0
maxAge := 0
for category := range ageCategories {
minAge, maxAge = getAgeCategoryRange(category)
if age >= minAge && age <= maxAge {
ageCategory = category
}
}
return ageCategory
}
func getAgeFromParents(parents Couple) (int, string) {
lowestAge := utility.Min(parents.Partner1.Age, parents.Partner2.Age)
childAge := rand.Intn(lowestAge-18) + 1
childAgeCategory := getAgeCategoryFromAge(childAge)
return childAge, childAgeCategory
}
func randomOrientation() string {
return random.ItemFromThresholdMap(orientations)
}
func (character Character) randomHeight() int {
minHeight := character.Culture.Appearance.MinFemaleHeight
maxHeight := character.Culture.Appearance.MaxFemaleHeight
if character.Gender == "male" {
minHeight = character.Culture.Appearance.MinMaleHeight
maxHeight = character.Culture.Appearance.MaxMaleHeight
}
height := rand.Intn(maxHeight-minHeight) + minHeight
if character.AgeCategory == "child" {
height = int(float64(height) * 0.6)
} else if character.AgeCategory == "infant" {
height = int(float64(height) * 0.1)
}
return height
}
func (character Character) randomWeight() int {
minWeight := character.Culture.Appearance.MinFemaleWeight
maxWeight := character.Culture.Appearance.MaxFemaleWeight
if character.Gender == "male" {
minWeight = character.Culture.Appearance.MinMaleWeight
maxWeight = character.Culture.Appearance.MaxMaleWeight
}
weight := rand.Intn(maxWeight-minWeight) + minWeight
if character.AgeCategory == "child" {
weight = int(float64(weight) * 0.4)
} else if character.AgeCategory == "infant" {
weight = int(float64(weight) * 0.1)
}
return weight
}
func (character Character) randomFacialHair() string {
if character.Gender == "female" {
return "none"
}
hairChance := rand.Intn(10)
if hairChance > 8 {
return random.Item(character.Culture.Appearance.FacialHairStyles)
}
return "none"
}
// GenerateCharacter generates a random character
func GenerateCharacter() Character {
char := Character{}
char.Gender = random.Item(genders)
char.Culture = culturegen.GenerateCulture()
char.FirstName, char.LastName = getAppropriateName(char.Gender, char.Culture)
char.AgeCategory = random.ItemFromThresholdMap(ageCategories)
char.Age = getRandomAge(char.AgeCategory)
char.HairColor = random.Item(char.Culture.Appearance.HairColors)
if char.Gender == "male" {
char.HairStyle = random.Item(char.Culture.Appearance.MaleHairStyles)
} else {
char.HairStyle = random.Item(char.Culture.Appearance.FemaleHairStyles)
}
char.FacialHair = char.randomFacialHair()
char.EyeColor = random.Item(char.Culture.Appearance.EyeColors)
char.FaceShape = char.Culture.Appearance.FaceShape
char.MouthShape = char.Culture.Appearance.MouthShape
char.NoseShape = char.Culture.Appearance.NoseShape
char.Orientation = randomOrientation()
char.Profession = random.Item(professions)
char.Hobby = char.getRandomHobby()
char.Motivation = random.Item(motivations)
for i := 0; i < 2; i++ {
trait := random.Item(traits)
for utility.ItemInCollection(trait, char.PsychologicalTraits) {
trait = random.Item(traits)
}
char.PsychologicalTraits = append(char.PsychologicalTraits, trait)
}
char.Height = char.randomHeight()
char.Weight = char.randomWeight()
return char
}
// GenerateCharacterOfCulture generates a random character with a given culture
func GenerateCharacterOfCulture(culture culturegen.Culture) Character {
character := GenerateCharacter()
character = character.SetCulture(culture)
return character
}
// GenerateCouple generates a couple
func GenerateCouple() Couple {
char1 := GenerateCharacter()
char2 := GenerateCharacter()
canHaveChildren := false
if char1.AgeCategory == "child" {
char1.AgeCategory = "adult"
char1.Age = getRandomAge(char1.AgeCategory)
}
if char2.AgeCategory == "child" {
char2.AgeCategory = "adult"
char2.Age = getRandomAge(char2.AgeCategory)
}
orientations := []string{char1.Orientation, char2.Orientation}
if (char1.Orientation == "gay" && char2.Orientation == "straight") || (char1.Orientation == "straight" && char2.Orientation == "gay") {
char2.Orientation = char1.Orientation
orientations = []string{char1.Orientation}
}
if char1.Gender == char2.Gender && utility.ItemInCollection("straight", orientations) {
char2.Gender = getOppositeGender(char1.Gender)
char2.FirstName, _ = getAppropriateName(char2.Gender, char2.Culture)
} else if char1.Gender != char2.Gender && utility.ItemInCollection("gay", orientations) {
char2.Gender = char1.Gender
char2.FirstName, _ = getAppropriateName(char2.Gender, char2.Culture)
}
if char1.Gender != char2.Gender {
canHaveChildren = true
}
couple := Couple{char1, char2, canHaveChildren}
return couple
}
// GenerateAdultDescendent generates an adult character based on a couple
func GenerateAdultDescendent(couple Couple) Character {
descendent := GenerateCharacter()
descendent.LastName = couple.Partner1.LastName
descendent.Age = getRandomAge("adult")
descendent.AgeCategory = getAgeCategoryFromAge(descendent.Age)
return descendent
}
// GenerateChild generates a child character for a couple
func GenerateChild(couple Couple) Character {
child := GenerateCharacter()
child.LastName = couple.Partner1.LastName
child.Age, child.AgeCategory = getAgeFromParents(couple)
if child.AgeCategory == "child" {
child.Profession = "none"
}
return child
}
// GenerateCompatibleMate generates a character appropriate as a mate for another
func GenerateCompatibleMate(char Character) Character {
mate := GenerateCharacter()
mate.Age = getRandomAge(char.AgeCategory)
mate.AgeCategory = getAgeCategoryFromAge(mate.Age)
if char.Orientation == "straight" {
mate.Gender = getOppositeGender(char.Gender)
mate.Orientation = "straight"
} else {
mate.Gender = char.Gender
mate.Orientation = "gay"
}
return mate
}
// GenerateFamily generates a random family
func GenerateFamily() Family {
child := Character{}
children := []Character{}
parents := GenerateCouple()
familyName := parents.Partner1.LastName
parents.Partner2.LastName = familyName
if parents.CanHaveChildren {
for i := 0; i < rand.Intn(6); i++ {
child = GenerateChild(parents)
child.LastName = familyName
children = append(children, child)
}
}
return Family{familyName, parents, children}
}
// MarryCouple returns a couple from two characters
func MarryCouple(partner1 Character, partner2 Character) Couple {
canHaveChildren := false
if partner1.Gender != partner2.Gender {
canHaveChildren = true
}
return Couple{partner1, partner2, canHaveChildren}
}
// SetCulture sets the culture of the character
func (character Character) SetCulture(culture culturegen.Culture) Character {
newCharacter := character
newCharacter.Culture = culture
newCharacter.FirstName, newCharacter.LastName = getAppropriateName(newCharacter.Gender, newCharacter.Culture)
return newCharacter
}