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Please comment with an RPG you've played (especially if you've GM'd it) and the tags you feel are most representative of the typical player or GM's experience, especially in contrast to other RPGs.
Tag examples:
action (plot-driven; lots of combat/excitement)
bite-sized (small ruleset)
chaotic (lots of random effects and unpredictable events)
cinematic (splashy action, high stakes, unrealistic risks)
collaborative (players worldbuild with the GM before playing)
dark (grim or hopeless tone; heavy content, fear, and/or gore)
deadly (high risk of PC death)
drama (mature themes, emotional, or focused on complicated relationships between characters)
fast-paced (not bogged down by complex mechanics; plot progresses quickly)
genre-first (immersive; loyal to genre/setting above all)
gritty (not escapist; doesn't gloss over realistic or unpleasant details)
heist (crack team, well-defined mission)
humor (encourages silliness and joking)
literary (more about characters and artistic themes than action)
low-prep (creating an adventure requires much less effort than other systems)
mystery (focused on following clues, gaining information, and resolving a question)
pulpy (shallow/unpretentious fun)
sandbox (the system specifically encourages open-ended exploration as opposed to pre-planned adventures and locations)
tactical (extensive rules for combat; focused on positioning, planning, and using the rules to your advantage)
toolkit (comes with lots of atomic options for designing characters, adventures, and rulesets)
zero-prep (the GM shouldn't/can't do anything to prepare the session)
See the first comment below for an example.
The text was updated successfully, but these errors were encountered:
Please comment with an RPG you've played (especially if you've GM'd it) and the tags you feel are most representative of the typical player or GM's experience, especially in contrast to other RPGs.
Tag examples:
action
(plot-driven; lots of combat/excitement)bite-sized
(small ruleset)chaotic
(lots of random effects and unpredictable events)cinematic
(splashy action, high stakes, unrealistic risks)collaborative
(players worldbuild with the GM before playing)dark
(grim or hopeless tone; heavy content, fear, and/or gore)deadly
(high risk of PC death)drama
(mature themes, emotional, or focused on complicated relationships between characters)fast-paced
(not bogged down by complex mechanics; plot progresses quickly)genre-first
(immersive; loyal to genre/setting above all)gritty
(not escapist; doesn't gloss over realistic or unpleasant details)heist
(crack team, well-defined mission)humor
(encourages silliness and joking)literary
(more about characters and artistic themes than action)low-prep
(creating an adventure requires much less effort than other systems)mystery
(focused on following clues, gaining information, and resolving a question)pulpy
(shallow/unpretentious fun)sandbox
(the system specifically encourages open-ended exploration as opposed to pre-planned adventures and locations)tactical
(extensive rules for combat; focused on positioning, planning, and using the rules to your advantage)toolkit
(comes with lots of atomic options for designing characters, adventures, and rulesets)zero-prep
(the GM shouldn't/can't do anything to prepare the session)See the first comment below for an example.
The text was updated successfully, but these errors were encountered: