/
skillgraphic.go
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/
skillgraphic.go
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/*
* skillgraphic.go
*
* Copyright 2019-2024 Dariusz Sikora <ds@isangeles.dev>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
* MA 02110-1301, USA.
*
*
*/
package object
import (
"github.com/gopxl/pixel"
"github.com/gopxl/beep"
"github.com/isangeles/flame/skill"
"github.com/isangeles/mural/data/res"
"github.com/isangeles/mural/data/res/audio"
"github.com/isangeles/mural/data/res/graphic"
)
var (
defaultSkillIcon = "unknown.png"
)
// Graphical wrapper for skills.
type SkillGraphic struct {
*skill.Skill
icon pixel.Picture
activationAudio *beep.Buffer
iconName string
activationAudioName string
activationAnim AvatarAnimType
}
// NewSkillGraphic creates new graphical wrapper for specified skill.
func NewSkillGraphic(skill *skill.Skill, data *res.SkillGraphicData) *SkillGraphic {
sg := new(SkillGraphic)
sg.Skill = skill
// Icon.
sg.icon = graphic.Icons[data.Icon]
if sg.icon != nil {
sg.iconName = data.Icon
}
// Activation effect.
sg.activationAudio = audio.Effects[data.ActivationAudio]
if sg.activationAudio != nil {
sg.activationAudioName = data.ActivationAudio
}
sg.activationAnim = AvatarAnimType(data.ActivationAnim)
return sg
}
// Icon returns skill icon sprite.
func (sg *SkillGraphic) Icon() pixel.Picture {
return sg.icon
}
// AudioEffect returns skill audio effect.
func (sg *SkillGraphic) ActivationAudio() *beep.Buffer {
return sg.activationAudio
}
// ActivationAnim returns skill activation animation.
func (sg *SkillGraphic) ActivationAnim() AvatarAnimType {
return sg.activationAnim
}