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Changelog.txt
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Changelog.txt
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1.03:
- removed debug function calls, replaced some with messages
- recompiled all the scripts in Release mode
- XB1 release
1.02:
- saved the plugin with the current CK version, repackaged everything.
1.01:
Fixes:
- the leveling system should now actually do something
- renamed and moved used armor slots to match community standards
- new slots are '41 - [A] Torso' for packs, '46 - Headband' for implants, and '50 - Neck' for collars
- default animal races' morph + armor race settings now carry over to pack animal races - for a future update
- increased idle chatter min + max times for pack animal races
- (testing) minor tweak to AI packages as an attempted fix for pack animals disappearing in some instances
- pack mirelurks should allow interaction now (woops)
- fixed the dog pack addon's skinning
- tracking should work more consistently now
Gameplay Tweaks:
- increased capture chances for all animals (all sources)
- capture chance is now influenced by Animal Friend, Wasteland Whisperer, and Luck (maximum +22%)
- removed XP reward for killing pack animals (maybe...?)
- pack dogs can no longer open doors
- pack animals now use the standard follower command interface
Misc:
- converted most debug text to message format - still a few more left
- added crafting menu display objects for pack animals
- base work for vicious dogs and FEV hounds for a future update
- base work for Far Harbor + Nuka World DLC support
- the tracking quest is back to being listed as a side quest instead of misc objectives
- improved compatibility with game start by not starting the manager quest until an animal trainer is built
1.00:
completely rebuilt the mod with the creation kit
0.9:
- increased pack brahmin speed
- configuration is now handled by a holotape
- pack animal aggression can now be configured
- added the option to make pack animals essential
- pack animals are now protected/essential when spawned while the option is enabled
- lowered script update time to every 30 minutes game time (from an hour) to work around pathing issues
- added cheat 'equipment' for carry weight and speed
- (probably) fixed settlers randomly attacking your pack animals
- added the option to track pack animals when they die
- cleaned up + optimized scripts (somewhat)
- preparations to allow default game animals to be managed by the mod
0.62:
- fixed uninstall script stalling until pack animals are deleted.
- fixed uninstall/reset procedure to properly clear tracked pack animals and reset the count variable
- fixed brahmin health being set to 5.0 when arriving at settlements they were sent to (facepalm)
- edited dead cleanup to allow for more than one body to be marked for delete per hour
- pack brahmin sandboxing behavior should now be identical to default workshop brahmin behavior
0.61:
fixed reversed Wait on Player Enter Interior option
0.6:
- removed broken default/alternate follow AI
- added a toggle to allow pack animals to follow the player into buildings
- added "(player name)'s " to pack animal names
- tracking targets now display the target's name in preparation for additional animal types in a future release
- fixed packs not being properly removed from the interaction menu
- fixed most instances of pack animals getting stuck while travelling
- replaced most of the scripted debug text with message forms
0.5:
initial release