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SimplifyQuadricDecimation() and SimplifyVertexClustering() ignore UV coordinates. These or alternate mesh simplification methods should support propagating UV coordinates to enable texture mapping with the resulting mesh.
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branch).Proposed new feature or change
SimplifyQuadricDecimation() and SimplifyVertexClustering() ignore UV coordinates. These or alternate mesh simplification methods should support propagating UV coordinates to enable texture mapping with the resulting mesh.
References
No response
Additional information
No response
The text was updated successfully, but these errors were encountered: