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Support propagating UV coordinates for Mesh simplification #6615

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ssheorey opened this issue Jan 19, 2024 · 1 comment
Open
3 tasks done

Support propagating UV coordinates for Mesh simplification #6615

ssheorey opened this issue Jan 19, 2024 · 1 comment

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@ssheorey
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Proposed new feature or change

SimplifyQuadricDecimation() and SimplifyVertexClustering() ignore UV coordinates. These or alternate mesh simplification methods should support propagating UV coordinates to enable texture mapping with the resulting mesh.

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@ssheorey
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FYI: @nsaiapova @kxgao @benjaminum

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