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Does Open3D's ICP algo also have the ability to iterate on scale? #6801

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adammpolak opened this issue May 23, 2024 · 0 comments
Open
3 tasks done

Does Open3D's ICP algo also have the ability to iterate on scale? #6801

adammpolak opened this issue May 23, 2024 · 0 comments
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@adammpolak
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My Question

I have read through: https://www.open3d.org/docs/release/tutorial/pipelines/icp_registration.html

And it seems like it returns a transform but the transforms returned I saw always have 0, 0, 0, 1 as the last row so I am not sure if it is not included as part of the algorithm.

I also see it mentioned here: https://www.open3d.org/docs/release/tutorial/geometry/transformation.html

But I do not see any mention of point cloud scaling for ICP.

I am building a C++ wrapper around the ICP api to be used as a Unity plugin which receives point data from vertices of a 2 meshes, and then returns a transform to align them.

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