/
GPUDevice.h
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/
GPUDevice.h
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// Copyright 2020-2022 Intel Corporation
// SPDX-License-Identifier: BSD-3-Clause
#pragma once
#include "../Device.h"
#include "../Future.h"
// std
#include <unordered_map>
#include <vector>
namespace ispcrt {
namespace gpu {
uint32_t deviceCount();
ISPCRTDeviceInfo deviceInfo(uint32_t deviceIdx);
}; // gpu
struct GPUDevice : public base::Device {
GPUDevice();
GPUDevice(uint32_t deviceIdx);
~GPUDevice();
base::MemoryView *newMemoryView(void *appMem, size_t numBytes, bool shared) const override;
base::TaskQueue *newTaskQueue() const override;
base::Module *newModule(const char *moduleFile, const ISPCRTModuleOptions &opts) const override;
void linkModules(base::Module **modules, const uint32_t numModules) const override;
base::Kernel *newKernel(const base::Module &module, const char *name) const override;
void *platformNativeHandle() const override;
void *deviceNativeHandle() const override;
void *contextNativeHandle() const override;
ISPCRTAllocationType getMemAllocType(void* appMemory) const override;
private:
void *m_driver{nullptr};
void *m_device{nullptr};
void *m_context{nullptr};
bool m_is_mock{false};
};
} // namespace ispcrt