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Not showing pokemon as expected #135
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If you're running the current master branch of the server on Jelastic, it's probably because Niantic updated their own servers, which causes loss of pokemon in the area of 70m to 100m from the scan cell. You should probably update the server to run the development branch. |
Yes i deployed master branch directly using button for jelastic. You think i can solve updating the server with develop branch? |
@siideffect Yes and no. The development branch works, but Niantic has banned all major VPS such as AWS, Jellastic or Heroku. So the only way to make it work is hosting your map on your own server or using a less common VPS service (that doesn't use AWS). |
@SrGMC well since i am an ios developer, i am not very good on the server-side. Could you suggest some parameter or service, tutorial, that could help me solve this ? |
@markvl91 sorry for the stupid question, what do you mean about "development branch"? what is it? I have the same problem, what should I update on the server? Have the server on DigitalOcean |
@Bizadon you need to update server by going on github page and switch to development(download new version). Then you need to deploy that development version. Then, we need to find any server where to deploy the project which is not blocked by niantic |
@siideffect There's a pretty good tutorial at the PokémonGo-Map Wiki on how to setup a local server on your computer (Windows, Linux or Mac OS). For the VPS side, I don't know any good server that is not blocked by Niantic. Maybe a search on Google might throw some of them, but be sure they are trustworthy. I'm currently running a Pokemon Map server on a Raspberry Pi at my home and using the iPokeGo App and it's working pretty well. Edit: There are suggestions to use Google Cloud Platform as the Niantic servers are hosted there because if they block Google Cloud's IP nobody could play the game. |
@Bizadon Some people are saying that some DigitalOcean IP's are not blocked (It seems that DO doesn't publish there IP range). |
@SrGMC i followed tutorial, the server is running with some problems using a google maps api key generated for ios device, and with other problems with browser key. |
Reproduced for me. Trying development, master, v2.1.0 and v2.0 branches of server. Server hosted on my home PC with ngrok. IPokeGo successfully started, but not one pokemon not displayed on the map. Used iPokeGo2_current_version.ipa. PokemonGo-Map correctly work from browser. |
Fixed. Solution was found in #148 |
excuse me @DmitryMironenko , yes i solved using ngrok,actually i am running all on localhost. |
Use latest v2.0.1 of iPokeGo. In source code still old version. |
@siideffect Use the local IP of your machine, followed by the port, and make sure in the command to start the server has "-H 0.0.0.0 -P 5000" attached to it. |
so it s a client side problem... i think i m gonna wait for the source code and compile it myself when it will be released(i have not jailbreak). Thank you all very much |
I can't see any pokemon with the latest code today. |
@jerry317 What is your server version ? (Master or Dev branch) |
The latest release 2.0.2 isn't working for me either, my pokemongo server is the latest dev version, but I don't get any result |
I close this issue, please open an another one if the problem persists |
Hello, first of all, thanks for sharing this awesome client.
Now, lets talk about the problem. After pokemon app update, i migrated from heroku to jelastic(deployed using button on github page), and installed the new client version on my simulator/personal device.
But i noticed the app is not working accurately as before, i make an example: i had a pokemon near my position(blue placeholder), but it wasnt displayed by ipokego. I had pokemon go app and it appeared, so it definitely didn t show the spawn location. All the pokemon spawns i had with previous version, are now disappeared, i can see them in pokemon go app but not on ipokego.
Also, the green placeholder i can set on map, is not working as expected( the pokemon appears around it, in a long range, i have a ss which shows a perfect(almost) circle of pokemons around it).
What is causing this? i had a strange warning on xcode before compiling project, about a loss of precision, here the warning log
Implicit conversion loses integer precision: 'long _Nullable' to 'int32_t' (aka 'int')
There are exactly 3 warnings like this, but i dont know if this could be related to the issue i am having.
So, definitely, why are the pokemon not showing properly? server side problem or client side?
Thanks for the attention
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