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HSL11

Hue/Saturation/Lightness adjustment, image effect generally identical to photoshop, implemented in D3D11

#Features

  • Load an image from file into scene as a single quad
  • proper UI to manipulate offsets and threshold, using DXUT
  • reload(recompile) shader and open textures on the fly
  • ps_4_0_level_9_3 implementation
  • simple yet accurate equations to simulate photoshop effects
  • no dependencies on legacy DirectX SDK content

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Hue/Saturation adjustment, image effect generally identical to photoshop

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