Hue/Saturation/Lightness adjustment, image effect generally identical to photoshop, implemented in D3D11
#Features
- Load an image from file into scene as a single quad
- proper UI to manipulate offsets and threshold, using DXUT
- reload(recompile) shader and open textures on the fly
- ps_4_0_level_9_3 implementation
- simple yet accurate equations to simulate photoshop effects
- no dependencies on legacy DirectX SDK content