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Starting village #23

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its-danny opened this issue Mar 9, 2018 · 5 comments
Open

Starting village #23

its-danny opened this issue Mar 9, 2018 · 5 comments
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enhancement New feature or request idea

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@its-danny
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Not sure what all reasons there would be to have this, except to have a chief to tell you the story before you head out into the jungle.

After he tells you, you can either Accept or Decline to go. If you Decline it goes back to main menu.

Maybe you start in your home, a chest near your bed contains your starting items.

@its-danny its-danny added enhancement New feature or request idea labels Mar 9, 2018
@its-danny its-danny added this to the Playable Alpha milestone Mar 9, 2018
@its-danny its-danny added this to To do in Playable Alpha Mar 9, 2018
@its-danny its-danny self-assigned this Mar 11, 2018
@its-danny
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It'd be way easier to just start you off in the forest with a popup giving you the story. Same way Rimworld, Stellaris, etc do it. I can't think if any drawbacks to doing it that way.

@Zireael07
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Can you ensure the player doesn't get mobbed on turn 2-3 if starting in the forest? I used to start the player in a normal dungeon map, too, but then players complained about getting mobbed on turn 3...

@its-danny
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Yea, could have a radius around the player that monsters aren't allowed to spawn during world gen. That would give the player a lot of turns to not be attacked, and doesn't seem too hard to do.

A starting village does seem cooler, though, just not sure there's much of a use for it. Besides someone telling you the story there's no other friendly NPCs in the game, backtracking isn't necessary, etc.

This got me thinking about the end goal, though. The end goal of the game is to rescue someone from Xibalba.

With starting village

  • Once you've rescued them, take them back to the village to win
  • As it is now, nothing respawns so taking them backtracking would be a boring waste of time

Without starting village

  • Once you've rescued them you win
  • No useless backtracking

So with that, no starting village sounds better. But, it might be cool to go with the first option and as you're back tracking through the caves and forests demons from Xibalba spawn to try and stop you from making it back.

@Zireael07
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How about option 3, once you rescued you get a win message and get teleported to the village area showing them all happy and healthy?

@its-danny
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Yea, would make the most sense I think. Still not super useful to have a starting village but it just seems cool to have lol.

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