Skip to content
This repository has been archived by the owner on Aug 9, 2023. It is now read-only.

bug: FPS cannot be different than 32, moves become imprecise #1

Closed
itsjavi opened this issue Oct 31, 2017 · 0 comments
Closed

bug: FPS cannot be different than 32, moves become imprecise #1

itsjavi opened this issue Oct 31, 2017 · 0 comments
Assignees
Labels
Projects
Milestone

Comments

@itsjavi
Copy link
Owner

itsjavi commented Oct 31, 2017

Right now, for making the grid-tile-snapping movement work with tiles of 32 pixels (to always end up inside a full tile) the FPS needs to be also 32.

Something different than that will cause the player to move and overlap outside the tile it is supposed to fill.

To fix this we may need to play more with fps, pixels per frame, tile size and velocity and find a formula. Ideally the game should run at 60fps with grid-snapping.

@itsjavi itsjavi added the bug label Oct 31, 2017
@itsjavi itsjavi self-assigned this Oct 31, 2017
@itsjavi itsjavi added this to In Progress in Grid Engine Oct 31, 2017
@itsjavi itsjavi added this to the 1.0.0 milestone Oct 31, 2017
@itsjavi itsjavi closed this as completed in 60ae11b Nov 2, 2017
Grid Engine automation moved this from In Progress to Done Nov 2, 2017
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
Projects
No open projects
Grid Engine
  
Done
Development

No branches or pull requests

1 participant