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[refactoring] use new Unity Input System #29

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route1rodent opened this issue Oct 10, 2019 · 1 comment
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[refactoring] use new Unity Input System #29

route1rodent opened this issue Oct 10, 2019 · 1 comment

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@route1rodent
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It requires a lot of refactoring and it has some tricky parts that need to be addressed manually (like detecting direction button is being pressed and hold), but it's worth to integrate as it is more future-proof and flexible than traditional input.

Quick Start Guide:
https://github.com/Unity-Technologies/InputSystem/blob/develop/Packages/com.unity.inputsystem/Documentation~/QuickStartGuide.md#getting-input-indirectly-through-an-input-action

Video Tutorial (outdated):
https://www.youtube.com/watch?v=Pzd8NhcRzVo

@route1rodent route1rodent added this to the v0.8.0 milestone Oct 11, 2019
@route1rodent route1rodent added this to To do in System Oct 11, 2019
@route1rodent route1rodent moved this from To do to In progress in System Oct 11, 2019
@route1rodent
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Screenshot 2019-10-13 at 14 34 02

done, also integrated some ideas from @caogtaa like the "input focus/target"
this will help to switch the focus for example to the UI whenever we integrate menus

System automation moved this from In progress to Done Oct 13, 2019
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